Course info
Sep 1, 2014
2h 1m

Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting. Finally, we'll look at real world examples of how Camouflaj Game Studio creates content for their game, Republique. We'll have actual in-game assets at our disposal that we can then use to evaluate how their content is authored and modify at our leisure. At the end of this training you will have a stronger understanding of what it takes to create top quality assets for an AAA Game Studio. Software required: 3ds Max 2014, Photoshop CS6, Unity 4.5, Headus UVLayout.

About the author
About the author

Stephen Hauer is currently the Art Director for Camouflaj Game Studio.

More from the author