Level Streaming Using Kismet in UDK

Throughout these lessons, we will use UDK to learn how to set up level streaming, focus on using the visual scripting system Kismet, and the cinematic keyframing system Matinee. Software required: July 2013 UDK Beta, Photoshop CS 3.
Course info
Level
Advanced
Updated
Apr 11, 2014
Duration
1h 46m
Table of contents
Description
Course info
Level
Advanced
Updated
Apr 11, 2014
Duration
1h 46m
Description

Throughout these lessons, we will use UDK to learn how to set up level streaming, focus on using the visual scripting system Kismet, and the cinematic keyframing system Matinee. We will start off by learning what level streaming is, then learn how to use streaming volumes. Next we will use Kismet to stream levels, setup a level for streaming, and learn various ways to hide level streaming. And finally, we will create skip points to allow the developer to skip around the level without having to play from the start to test his or her work. By the end of this training, you will have the knowledge and skill to setup level streaming and level workflow for your maps. Software required: July 2013 UDK Beta, Photoshop CS 3.

About the author
About the author

Christian Chang is a video game developer, instructor, and author.

More from the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Christian Chang. I'm a Senior Level Designer at Kixeye. Some of my past projects include Star Wars 1313, Medal of Honor, James Bond from Russia with Love, and America's Army. In this series of lessons, we will learn how to set up level streaming for your maps. We will use UDK and focus on using the visual scripting system Kismet and the cinematic keyframing system Matinee. We will start off by playing through a simple map to understand what is level streaming and why stream levels. Then we'll learn how to use streaming volumes. Next, we will use Kismet to stream levels. We will then learn to set up a level for streaming. From there, we'll learn various ways to hide level streaming, such as loading screens, a one-way gate, a dog leg technique, and an airlock. And finally, we will create skip points to allow developers to skip around a level without having to play from the start to test a level each time. By the end of this course, you will have the knowledge and skill to set up level streaming for your maps. So let's get started with the first lesson.