Linear Workflow Strategies in MARI

With the emergence of physically accurate shaders and lighting in the film and game industries, linear workflow has emerged as sort of a buzz word in the community. Software required: MARI 2.6v2.
Course info
Level
Intermediate
Updated
Jan 31, 2015
Duration
55m
Table of contents
Description
Course info
Level
Intermediate
Updated
Jan 31, 2015
Duration
55m
Description

Typically, linear workflow impacts the rendering artist and beyond in the production pipeline but it will only benefit texture painters to use a linear workflow when painting their textures if they know the textures will be rendered using one. In this MARI tutorial, we won't be painting an asset step by step, but rather exploring the tools for implementing a linear workflow in MARI. We'll start by learning how the sRGB and linear color spaces differ. From here we'll learn how to create projects in MARI for use with linear workflow. Next we'll learn about MARI's implementation of color management and then about some important considerations for painting textures using a linear workflow. Finally we'll wrap this course up by learning how to export 8-bit and 32-bit textures out of MARI. After finishing this MARI training, you should be ready to start implementing linear workflow in your own texturing projects. Software required: MARI 2.6v2.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Eddie with Digital-Tutors. In this series of tutorials, we'll learn what Linear Workflow means inside of MARI and why it's so important. With the emergence of physically-accurate shaders and lighting in the film and game industries, Linear Workflow has emerged as sort of a buzz word in the communities. Typically, Linear Workflow impacts the rendering artist and beyond in the production pipeline, but it will only benefit texture painters to use a Linear Workflow when painting their textures if they know the textures will be rendered using one. In this short course, we won't be painting an asset step by step but rather exploring the tools for implementing a Linear Workflow in MARI. We'll start by learning about the sRGB and Linear Color Spaces and how they differ. From here, we'll learn how to create projects in MARI for use with Linear Workflow. Next, we'll learn about MARI's implementation of color management and then about some important considerations for painting textures using a Linear Workflow. Finally, we'll wrap this course up by learning how to export 8-bit and 32-bit textures out of MARI. After finishing this course, you should be ready to start implementing Linear Workflow in your own MARI texturing projects. So let's go ahead and get started with our next lesson.