Description
Course info
Level
Intermediate
Updated
Jun 16, 2017
Duration
2h 48m
Description

MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you'll focus on preparing geometry for textures in Maya. First, you'll learn about some strategies for UV layout, selection sets, and then how you can use MARI's mGo plugin to send your assets to MARI for painting. From here, you'll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you've finished painting your textures, MARI provides some options for you in terms of what's next. First, ypu'll cover the MODO renderer inside of MARI and you'll learn how to take renders right inside of the application. Next, you'll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. Required Software: Mari and Maya.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, my name is Eddie Russell, and welcome to the course, Establishing a Texturing Pipeline Between MARI and Maya. I've been creating training for both Digital-Tutors and Pluralsight for over 7 years with a focus on texturing, shading, and rendering. This course is specifically designed to target Maya users and teach them how they can quickly and efficiently move their assets over into MARI for texture painting and then back into Maya. To begin this course, we'll focus on preparing geometry for textures in Maya. We'll learn about some strategies for UV layout, selection sets, and then how we can use MARI's mGo plugin to send our assets to MARI for paint. From here we'll move over into MARI and first learn some basic information about projects, the user interface, navigation and keyboard shortcuts. Next you'll learn about MARI shaders, channels, layers, selections, and painting. Once you've finished painting your textures, MARI provides some options for you in terms of what's next. First we'll cover the MODO renderer inside of MARI and you'll learn how to take renders right inside of the application. Next you'll learn how to quickly move your texture projects back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tiled textures. By the time you finish this course you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. With that said, let's go ahead and get started with the next module.