Description
Course info
Level
Intermediate
Updated
Jun 16, 2017
Duration
2h 48m
Description

MARI is a powerful, dedicated texture painting application that is used in the Film, VFX, and games industries. In addition to its robust tools for painting textures, one thing that MARI excels at is working back and forth with one of the most popular 3D packages in Maya. In this course, Establishing a Texturing Pipeline Between MARI and Maya, you'll focus on preparing geometry for textures in Maya. First, you'll learn about some strategies for UV layout, selection sets, and then how you can use MARI's mGo plugin to send your assets to MARI for painting. From here, you'll move over into MARI and first learn some basic information about projects, the user interface, navigation, and keyboard shortcuts. Once you've finished painting your textures, MARI provides some options for you in terms of what's next. First, ypu'll cover the MODO renderer inside of MARI and you'll learn how to take renders right inside of the application. Next, you'll learn how to quickly move your textured project back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tile textures. By the time you finish this course, you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. Required Software: Mari and Maya.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, my name is Eddie Russell, and welcome to the course, Establishing a Texturing Pipeline Between MARI and Maya. I've been creating training for both Digital-Tutors and Pluralsight for over 7 years with a focus on texturing, shading, and rendering. This course is specifically designed to target Maya users and teach them how they can quickly and efficiently move their assets over into MARI for texture painting and then back into Maya. To begin this course, we'll focus on preparing geometry for textures in Maya. We'll learn about some strategies for UV layout, selection sets, and then how we can use MARI's mGo plugin to send our assets to MARI for paint. From here we'll move over into MARI and first learn some basic information about projects, the user interface, navigation and keyboard shortcuts. Next you'll learn about MARI shaders, channels, layers, selections, and painting. Once you've finished painting your textures, MARI provides some options for you in terms of what's next. First we'll cover the MODO renderer inside of MARI and you'll learn how to take renders right inside of the application. Next you'll learn how to quickly move your texture projects back into MARI using the mGo plugin. This course will wrap up back in Maya as you learn how to work with mGo shading networks and multi-tiled textures. By the time you finish this course you should have a good understanding of how easy it is to move your Maya assets over into MARI so you can paint some amazing textures for them and then get them back into Maya. With that said, let's go ahead and get started with the next module.

Preparing Maya Assets for MARI
Hi, my name is Eddie Russell, and welcome to module 1 of establishing a texturing pipeline between MARI and Maya. In this module, we'll start out in Maya and learn about some things that we need to consider with our assets before moving them over into MARI. So we'll learn about things like strategies for laying out our UVs. We'll learn about selection sets and how those translate from Maya to MARI. We'll learn about the mGo setup process on the Maya side. And then we'll learn how to send our assets over to MARI, both using the mGo system, as well as through manual export. Okay, so let's go ahead and get started in our next clip.

Moving into MARI for Texturing
Hi, my name is Eddie Russell, and welcome to module 2 of establishing a texturing pipeline between MARI and Maya. In this module, we'll focus on moving into MARI from Maya. Now MARI is a completely different software package. So as you might expect, there are differences that come with that. This module will hopefully make things easier for you as we learn about things like MARI projects, the MARI user interface and how we can begin to customize it, as well as navigation and keyboard shortcuts here inside of MARI. With that said, let's go ahead and move on to our next clip and get started.

MARI Shaders, Channels and Painting
Hi, my name is Eddie Russell, and welcome to module 3 of establishing and texturing pipeline between MARI and Maya. In this module, we'll focus on the core of how MARI is used to create textures for our 3D assets. This means from the creation of a shading network all the way through final finished textures. We'll be focusing on things like MARI shaders and lighting. Next we'll learn about MARI channels and layers and learn their relationships to MARI shaders. Next, we'll move on and learn how we can target specific areas of our mesh for painting using selections. And lastly, we'll learn the ins and outs of painting with MARI, and we'll learn about a feature called the paint buffer. Let's go ahead and get started in our next clip.

Finishing MARI Textures
Hi, my name is Eddie Russell, and welcome to module 4 of establishing a texturing pipeline between MARI and Maya. In this module, we'll focus on wrapping up the texturing process in MARI and then moving our textures back into Maya. So that means we'll be learning about things like rendering inside of MARI using the MODO renderer. We'll learn how we can send textures to Maya using the mGo connection. We'll also learn how we can manually export our textures out of MARI. And then lastly we'll learn how multi-tiled textures can be used as part of Maya shading networks. Let's go ahead and get started with our next clip.