Establishing a Texturing Pipeline Between MARI and ZBrush

ZBrush is a very popular high-resolution sculpting application. MARI is a very powerful texture painting application. Learn how to prepare your ZBrush assets and move them to MARI for painting. Software required: MARI 3.1v1, ZBrush 4R7.
Course info
Level
Intermediate
Updated
Nov 10, 2016
Duration
2h 39m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 10, 2016
Duration
2h 39m
Description

This course, Establishing a Texturing Pipeline Between MARI and ZBrush, will show you how to take your finished, sculpted, fantastic creation in ZBrush to use a better solution to painting textures for it. MARI is a powerful texturing tool used in feature films and it excels at painting high resolution meshes like the ones that ZBrush creates. First, you'll start out in ZBrush and learn how to prepare your assets for painting in MARI. Next, you'll learn about topology and resolution management as well as UV creation and geometry export. From there, you'll dive into MARI and learn how to setup projects for UV and Ptex texturing painting. You'll learn how to configure these projects using channels and shaders in MARI. Then, you'll explore how to effectively paint your assets using MARI's Paintbrush and Paint Through tool. Finally, you'll learn how to render right inside of MARI using the MODO renderer and then how to export your textures out so they can be used in other applications. By the end of this course, you'll have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. Software required: MARI 3.1v1, ZBrush 4R7.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, my name is Eddie Russell, and welcome to the course Establishing a Texturing Pipeline Between MARI and ZBrush. Justin Marshall and myself will be your instructors for this course, and between the two of us we have over 15 combined years of teaching experience for both Digital Tutors and Pluralsight. This course is specifically designed to target ZBrush users and teach them how they can quickly and effectively move their assets over to MARI for texture painting. To begin this course, Justin will start you off in ZBrush and teach you a little about preparing your ZBrush assets to come over to MARI. Topics he'll cover include Decimation Master, ZRemesher, UV Layouts, and the exporting of SubTools. From here I'll take over and we'll jump into MARI. Topics I'll cover will include project creation and setup, MARI's interface, selecting and painting, as well as many, many others. By the time you finish this course, you should have a good understanding of how easy it is to take your ZBrush creations and move them over into MARI so you can paint some amazing textures for them. With that said, let's go ahead and get started in the next module.