Introduction to Maya 2017

In this course, you'll get an in-depth look at how to work in the different areas of Maya using a project-based approach. Software required: Maya 2017.
Course info
Rating
(123)
Level
Beginner
Updated
Jul 27, 2016
Duration
11h 25m
Table of contents
Course Overview
Getting Started with Maya
Basic Modeling with Maya
Detailing and Smoothing Workflows
Finishing and Preparing Models
Materials and Textures
Rigging for Animation
Animating with Maya
Dynamic Simulations with Maya
Lighting and Rendering
Description
Course info
Rating
(123)
Level
Beginner
Updated
Jul 27, 2016
Duration
11h 25m
Description

This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from two experts. In the first portion of this tutorial, you'll get familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya and begin building the mining pod, which will be your central project for the remainder of this course. From there, you go through the entire process of adding textures and materials to the pod. Then, you'll see the process of adding animation controls, animated movement, and dynamics. Finally, you'll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you'll be at point where you can feel very comfortable using the software. Software required: Maya 2017.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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