Introduction to Maya 2017

In this course, you'll get an in-depth look at how to work in the different areas of Maya using a project-based approach. Software required: Maya 2017.
Course info
Rating
(115)
Level
Beginner
Updated
Jul 27, 2016
Duration
11h 25m
Table of contents
Course Overview
Getting Started with Maya
Basic Modeling with Maya
Detailing and Smoothing Workflows
Finishing and Preparing Models
Materials and Textures
Rigging for Animation
Animating with Maya
Dynamic Simulations with Maya
Lighting and Rendering
Description
Course info
Rating
(115)
Level
Beginner
Updated
Jul 27, 2016
Duration
11h 25m
Description

This in-depth Maya tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. During the course of these lessons, you'll have a chance to learn about different aspects of Maya from two experts. In the first portion of this tutorial, you'll get familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, you'll move into exploring some of the modeling features found in Maya and begin building the mining pod, which will be your central project for the remainder of this course. From there, you go through the entire process of adding textures and materials to the pod. Then, you'll see the process of adding animation controls, animated movement, and dynamics. Finally, you'll discover how to add lights, shadows, and how to output your final animated sequence. This course is designed for new Maya users, so the goal is not to weigh you down with a lot of technical information. Instead, its goal is to help you form some really good habits and workflows, allowing you to see the entire start-to-finish pipeline for this project, and by the end of this Maya course, you'll be at point where you can feel very comfortable using the software. Software required: Maya 2017.

About the author
About the author

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials and images published in 3D World and 3D Artist.

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About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi, I'm Justin Marshall and welcome to the Introduction to Maya 2017. This in-depth tutorial is designed to help you get a solid understanding of the core features found in Maya, and help you to ease your transition into this very powerful program. So, during the course of these lessons, you'll have a chance to learn about different aspects of Maya from two of our instructors. Now, we're the world's largest resource for Autodesk training and over the years, we've had the honor and the privileged of teaching some of the top artists in studios around the world. And for the next several hours, we'll be giving you the most structured, well-rounded and easiest to follow Maya training that you'll be able to find anywhere. In the first portion of this tutorial, we'll be getting you familiar with some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in Maya. From there, we'll move into exploring some of the modeling features found in Maya and we'll begin building the mining pod that will be our central project for the remainder of the course. From there, Eddie Russell will take you through the entire process of adding textures and materials to the pod. We'll continue by adding animation controls and animated movement, adding dynamics and then, Eddie will finish up by showing you how to add lights, shadows, and output your final animated sequence. Now this course is designed for new Maya users, so our goal is not to weigh you down with a lot of technical information. Instead, we want you to form some really good habits and work flows, getting to see the entire start to finish pipeline for this project. And by the end of this tutorial, we want you to be at a point where you can feel very comfortable working in Maya. So, in our next lesson, let's go ahead and get things started by jumping into the Maya interface.