Maya is the industry-standard digital content creation application in both film and games. Grasping the fundamentals is imperative for any artist bound for careers in these industries. This course will help get you started.
Maya is the industry-standard for creating digital content in film and games. It is imperative for any artist bound for careers in these industries to grasp the fundamentals of Maya. In this course, Maya 2019 Fundamentals: Dynamics, Lighting and Rendering, you’ll gain a fundamental knowledge of dynamics, lighting and rendering. First, you’ll learn dynamics, focusing on Maya’s nParticle system. Next, you’ll explore lighting using both Maya lights and Arnold-specific lights. Finally, you’ll discover how to render out a scene with animation. When you’re finished with this course, you’ll have a foundational knowledge of Maya that will help you as you move forward to master this digital content creation application. Software required: Maya 2019.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.
Course Overview Hello, everyone. My name is Eddie Russell, and welcome to this Maya 2019 Fundamentals course. I'm an author evangelist for Pluralsight, and I've been creating courses for over nine years now. I'll be your guide in this fourth course in the Maya 2019 Fundamentals series as you learn the importance of dynamics, lighting, and rendering in a Maya production pipeline. In this course, we'll pick up right where you left off with Mark, after rigging and animating your drone asset during the third course in this series. Our first order of business will be introducing you to the concept of dynamics in Maya, namely, Maya's nParticle system. Here, you'll learn about things like particle emission, particle look and behavior, and gravity and physics that affect our particles. From here we'll dive into lighting and rendering our scene. This means creating sources of illumination in our scene that will both make the scene believable and enhance and ground the assets into the scene. Some of the topics we'll cover here include choosing and applying appropriate lighting, render stats and ray visibility, render quality and sampling, and output of the completed animation. By the end of this course, you'll have a solid foundation of knowledge using Maya's nParticle system, as well as lighting and rendering a scene. I hope you'll continue your Maya 2019 Fundamentals journey and join me in this course here, at Pluralsight.