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Creating Modular Game Assets in Maya

When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

Intermediate
3h 46m
(23)

Created by Ian Southwell

Last Updated Dec 16, 2022

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  • Course

Creating Modular Game Assets in Maya

When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

Intermediate
3h 46m
(23)

Created by Ian Southwell

Last Updated Dec 16, 2022

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What you'll learn

At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

Creating Modular Game Assets in Maya
Intermediate
3h 46m
(23)
Table of contents

About the author
Ian Southwell - Pluralsight course - Creating Modular Game Assets in Maya
Ian Southwell
2 courses 4.7 author rating 23 ratings

While attending the Academy of Art University in San Francisco, Ian decided to take his love for 3D virtual worlds and make it a career. After graduating, Ian gained working knowledge of building a game from first concept, to final bug testing. From a initial design sketches through a digital sculpt in Zbrush to a 3D printed object to a cast metal product, he also understands the pipeline of product design. He continues to take classes to expand his knowledge and skill sets.

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