Creating Modular Game Assets in Maya

When developing art assets for a video game, it is important to create at a high quality and with efficiency. This can be achieved by creating modular assets. This course will teach you how to create a few assets that can be reused and re-purposed. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.
Course info
Rating
(17)
Level
Intermediate
Updated
Jul 10, 2017
Duration
3h 46m
Table of contents
Course Overview
Setting up for Success
Building Your Building Blocks
Adding Sculptural Details with ZBrush
Creating Textures with Substance Painter
Creating Collision
Assembling the Framework in Unity
Assembling the Framework in Unreal 4
Adding Details and Packing It Up
Description
Course info
Rating
(17)
Level
Intermediate
Updated
Jul 10, 2017
Duration
3h 46m
Description

At the core of efficiently developing a game is a thorough knowledge of modular asset building. In this course, Creating Modular Game Assets in Maya, you will learn how to model, sculpt, texture, and place your assets into a game engine. You will first learn how to create a base model in Maya to use as a standard measurement for other modular pieces. Then, you'll learn to sculpt these assets in ZBrush for use in baking their textures within Substance Painter. Next, you'll learn how to import all your models and textures into a game engine to finally be exported out to a PC to play. When you're finished with this course, you will have a foundational knowledge of modular game asset creation that will help you as you move forward to developing a game of your own. Software required: Maya 2017, ZBrush 4r7, Substance Painter, Unity, Unreal.

About the author
About the author

While attending the Academy of Art University in San Francisco, Ian decided to take his love for 3D virtual worlds and make it a career. After graduating, Ian gained working knowledge of building a game from first concept, to final bug testing. From a initial design sketches through a digital sculpt in Zbrush to a 3D printed object to a cast metal product, he also understands the pipeline of product design. He continues to take classes to expand his knowledge and skill sets.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Ian Southwell, and welcome to my course, Creating Modular Game Assets in Maya. I'm an adjunct at the Rocky Mountain College of Art and Design in Colorado, as well as a freelance 3D artist and designer. This course is filled with ways that you can further your 3D skills, and even give you some new skills when it comes to creating digital worlds and 3D assets. Specifically within this course, we're going to be starting from scratch to create a game world that you can publish and send out for publication. Some of the major topics that we will cover include creating modular assets that will seamlessly fit together, making it easy to efficiently assemble a game level; using various digital artistic programs to expand your tool and skillset when it comes creating digital assets; as well as sculpting and texturing your assets to ensure they match an established aesthetic; and lastly, packaging up your game for play testing and distribution. By the end of this course, you'll have an expanded toolset of tricks you can use to create digital assets, not only for games, but also your own person portfolio. Before beginning this course, you should be familiar with basic modeling, sculpting, and texture painting techniques. After completing this course, you'll feel comfortable diving further into video game design with courses on the Unreal Engine and Unity Engine, Substance Painter, Maya and Zbrush. So I hope you'll join me on this journey to learn modular game asset design with the Creating Modular Game Assets in Maya course here at Pluralsight.