Description
Course info
Level
Intermediate
Updated
Dec 5, 2014
Duration
1h 47m
Description

The difference in a good render and a great one often can be tied directly to the indirect lighting you've applied to your scene. Final Gather is one method for creating indirect lighting when rendering with mental ray in Maya that can produce some highly realistic results. This Maya tutorial will start out by breaking down Final Gather so you know exactly how it is working behind the scenes. From here we'll dive in deeper and begin to learn how we can start tailoring Final Gather to provide the best possible indirect illumination for our scene in an efficient manner. We'll cover things like how to adjust the density and distribution of Final Gather points as well as the rays they emit. Next we'll learn how to save and reuse Final Gather point data from one render to the next. This course will even cover how to make sure that your Final Gather results are able to penetrate transparent surfaces. After completing this Maya training, you'll have an excellent grasp on Final Gather so you can start using it more efficiently to create truly beautiful indirect lighting results in your own renders. Software required: Maya 2015.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Eddie with Digital-Tutors, an Autodesk Authorized Publisher. In this series of tutorials, we'll focus on learning how to use Final Gather when rendering with mental ray in Maya to improve the quality of our renders. The difference in a good render and a great one can often be tied directly to the indirect lighting you've applied to your scene. Final Gather is one method for creating indirect lighting when rendering with mental ray in Maya that can produce some highly realistic results. This course will start out by breaking down Final Gather so you know exactly how it is working behind the scenes. From here, we'll dive in deeper and begin to learn how we can start tailoring Final Gather to provide the best possible indirect illumination for our scene in an efficient manner. We'll cover things like how to adjust the density and distribution of Final Gather points, as well as the rays they emit. Next, we'll learn how to save and reuse Final Gather point data from one render to the next. This course will even cover how to make sure that your Final Gather results are able to penetrate transparent surfaces. After completing this course, you'll have an excellent grasp on Final Gather so you can start using it more efficiently to create truly beautiful, indirect lighting results in your own renders. So let's go ahead and get started with our next lesson.