Description
Course info
Level
Intermediate
Updated
Oct 15, 2014
Duration
2h 18m
Description

When rendering a scene for production, it's important for the compositing artist who receives your renders to have as much control as possible for making adjustments in post. Handing off a flat beauty pass just isn't an option. It's situations like these that multi-pass rendering was designed for. This Maya tutorial will introduce you to the concept of multi-pass rendering and walk you through the tools and techniques you'll need to be familiar with. We'll start by learning about render layers and layer overrides. Next, we'll dive into the render pass system and learn about pass organization as well as how we can begin to use passes together with contribution maps. From here, we'll begin to look into some advanced features of render passes like frame buffers. We'll learn how to customize the contribution to them and even create our own. After going through this Maya training, you'll have learned how to take control over your final renders and how they get broken apart for compositing. Software required: Maya 2015.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Eddie with Digital Tutors, an Autodesk authorized publisher. In this series of tutorials, we'll focus on multi pass rendering and some of the techniques available to you for doing this inside of Maya. When rendering a scene for production, it's important for the compositing artist who receives your renders to have as much control as possible for making adjustments in post. Handing off a flat beauty pass just isn't an option. It's situations like these that multi pass rendering was designed for. This course will introduce you to the concept of multi pass rendering and walk you through the tools and techniques you'll need to be familiar with. We'll start by learning about render layers and layer overrides. Next, we'll dive into the render pass system and learn about past organization as well as how we can begin to use passes together with contribution maps. From here, we'll begin to look into some of the advanced features of render passes like frame buffers. We'll learn how to customize the contribution to them and even create our own. After going through this course, you'll have learned how to take control over your final renders and how they get broken apart for compositing. So let's go ahead and get started with our next lesson.