Hand painting realistic skin textures is a topic that many artists shy away from. So much so that the first thing they reach for are photographs to project onto their model. While many times this is a viable solution, hand painting these textures is really very simple if you know where to begin. This course covers the process of painting realistic skin textures for a hand asset starting from the inside and working out. We will begin by focusing on the bump map for our hand which will allow us to add additional surface details that may influence our diffuse textures. From here, we will get started painting a subdermal and epidermal layers of tissue. An important focus of this course is how we can use masking inside of MARI to reveal our subdermal tissues. After finishing off the diffuse color, we will then create a specular map that will control how highlights react to the various surfaces of our skin. After completing this course, you will have learned a workflow that will allow you to paint realistic looking skin texture on the hands of your models. Software required: MARI 2.0v1.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.