Painting Textures for Terrain in MARI

To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Software required: MARI 2.0v2.
Course info
Level
Intermediate
Updated
Nov 18, 2013
Duration
1h 53m
Table of contents
Description
Course info
Level
Intermediate
Updated
Nov 18, 2013
Duration
1h 53m
Description

To get started, we will learn how to bring in our two pieces of geometry and setup our MARI project. Next we will dive right into the Tri Planar Projection procedural layer inside MARI and learn how we can use it to lay down a foundation of tiled rock texture for our terrain. From here we will begin to add various other layers of detail to our color map including a sandy beach, grass, and vegetation as well as snowcaps for our mountains. We will also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together. Throughout this course, we will being using a workflow that applies a photographic base where we can through the use of MARI's procedural layers but we will also be doing a good deal of painting. To wrap this course up, we will learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer to give our vegetation a bit more variation in color. After completing this course, you will have a good idea how MARI can be used to texture terrain for both games or film. Software required: MARI 2.0v2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

More from the author
Texturing Game Characters in Substance Painter
Intermediate
4h 45m
Mar 15, 2018
More courses by Eddie Russell
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, I'm Eddie with Digital Tutors. In this series of tutorials, we'll learn about some techniques that can make texturing terrain inside of MARI quick and easy. To get started, we'll learn how to bring in our two pieces of geometry and set up our MARI project. Next, we'll dive right into the tri-planar projection procedural layer inside of MARI and learn how we can use to lay down a foundation of tiled rock texture for our terrain. From here, we'll begin to add various other layers of detail to our color map, including a sandy beach, grass and vegetation, as well as snow caps for our mountains. We'll also learn how we can use masks and mask stacks to make our tiled procedurals feel a little more natural as they flow together. Throughout this course will be using a workflow that applies a photographic base, where we can, through the use of MARI's procedural layers. But we'll also be doing a good deal of painting. To wrap this course up, we'll learn how we can use an adjustment stack to apply multiple adjustment layers, each to specific areas of a single procedural layer, to give our vegetation a bit more variation in color. After completing this course, you'll have a good idea how MARI can be used to texture terrain for both games or film. So let's go ahead and get started with our next lesson.