Description
Course info
Level
Intermediate
Updated
Jul 5, 2014
Duration
2h 38s
Description

As you'll soon discover, rendering reflections and refractions can be a challenge. We'll focus on simplifying those processes and fixing some of the common errors you'll encounter when rendering these. To get things started, we'll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we'll learn how we can utilize both bump maps and displacement maps to create details that don't actually exist in our scenes. To wrap things up, we'll learn how to render a volumetric effect like fog and make it look really good. After completing this course, you will have a solid foundation of knowledge to build on as you begin building your own shading networks in Maya. Software required: Maya 2015.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

More from the author
Texturing Game Characters in Substance Painter
Intermediate
4h 44m
Mar 15, 2018
More courses by Eddie Russell