Description
Course info
Level
Intermediate
Updated
Jul 5, 2014
Duration
2h 0m
Description

As you'll soon discover, rendering reflections and refractions can be a challenge. We'll focus on simplifying those processes and fixing some of the common errors you'll encounter when rendering these. To get things started, we'll dive into the Hypershade and learn the difference between 2D and 3D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the Hypershade. From there, we'll learn how we can utilize both bump maps and displacement maps to create details that don't actually exist in our scenes. To wrap things up, we'll learn how to render a volumetric effect like fog and make it look really good. After completing this course, you will have a solid foundation of knowledge to build on as you begin building your own shading networks in Maya. Software required: Maya 2015.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Eddie with Digital Tutors, an Autodesk authorized publisher. In this series of tutorials, we'll focus on Maya's hypershade, and learn some of the important tools and techniques you'll need to know about when building your own shading networks. To get things started, we'll dive into the hypershade, and learn the difference between 2-D and 3-D textures. Next, we'll spend a little time learning about the process of making connections in a shading network with the hypershade. From here, we'll learn how we can utilize both bump maps and displacement maps to create details that don't actually exist inside our scenes. As you'll soon discover, rendering reflections and refractions can be quite a challenge. We'll focus on simplifying this process and fixing some of the common errors you'll encounter when rendering these. To wrap things up, you'll learn how to render a volumetric effect like fog, and make it look really, really good. After completing this course, you'll have a solid foundation of knowledge to build on as you begin building your own shading networks inside Maya. So let's go ahead and get started with our next lesson.