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Photorealistic Shading and Rendering in Maya and modo

by Martin Mayer

This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. Software required: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4.

What you'll learn

This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, it does offer an in-depth look at the key aspects of production that go into creating realistic-looking shots, which would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering, and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications. Software required: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4.

About the author

Currently, Martin is focusing on 3D animation, most recently in a role of a Visual effects supervisor. He is a CGI generalist applying the state-of-the art digital techniques while building on his years of fine art experience. In his work, he usually blendx traditional analog techniques with the digital ones to fulfill the creative vision. What sets him apart, is that he doesn't specialize: He truly enjoys all the facets of a production and so he constantly keeps mastering them all: from creativ... more

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