This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. Software required: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4.
This tutorial discusses the production of two shots of a CGI photorealistic firefly that can be a part of a movie or a commercial. While this series of tutorials is not a step-by-step guide, it does offer an in-depth look at the key aspects of production that go into creating realistic-looking shots, which would otherwise be difficult to shoot without the aid of computer graphics. These tutorials will cover everything from the concept sketches and visualization to modeling, texturing, rigging, animation, rendering, and final compositing of the photorealistic shots. While the tools used in this series of tutorials are primarily Maya and modo, the techniques discussed are easily applicable to other mainstream applications. Software required: Maya 2012, modo 501, Fusion 6.2, TopoGun 1.06, ZBrush 4.
Currently, Martin is focusing on 3D animation, most recently in a role of a Visual effects supervisor. He is a CGI generalist applying the state-of-the art digital techniques while building on his years of fine art experience.
Introduction and Project Overview (dramatic music) Hello, my name is Martin Mayer. I'm a CGI Generalist from Toronto, Canada. I'm in the CG industry for nearly 15 years. Throughout that time, I had a chance to try on many various roles in a CGI production. The projects that we did here that will be essentially two shots that could be potentially part of a commercial or a movie, or even a print campaign. So, I do assume that you already know, or have a basic knowledge of this, of applications that are going to be used throughout the tutorial, and... So, see you in lesson number two.