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Simulating Realistic Melting Wax in RealFlow

by Allan Mckay

In this tutorial, we will learn how to create realistic effects of objects melting, like wax, into clumps. Software required: 3ds Max 2014, RealFlow 2013.

What you'll learn

In this tutorial, we will learn how to create realistic effects of objects melting, like wax, into clumps. We'll learn how to develop Scripted Daemons to simulate melting wax inside of RealFlow 2013. In addition we will bring our final simulation into 3ds Max 2014 to create a realistic wax shader, then light and render out our final result using V-Ray. Software required: 3ds Max 2014, RealFlow 2013.

About the author

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood. working nearly 20 years for many leading studios including Industrial Light + Magic, Blur Studio, Psyop, Frantic Films, Pixomondo, Ubisoft. He's worked on Hollywood blockbusters including Star Trek 2, Superman Returns, 2012, The Last Airbender, Daybreakers, Transformers 3, Beautiful Creatures, and Flight. Recently Allan has completed work on Bungie’s upcoming ‘Destiny’, Denzel Washington's new movie "T... more

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