Description
Course info
Level
Advanced
Updated
Apr 7, 2014
Duration
1h 52m
Description

In this tutorial, we will learn how to create realistic effects of objects melting, like wax, into clumps. We'll learn how to develop Scripted Daemons to simulate melting wax inside of RealFlow 2013. In addition we will bring our final simulation into 3ds Max 2014 to create a realistic wax shader, then light and render out our final result using V-Ray. Software required: 3ds Max 2014, RealFlow 2013.

About the author
About the author

Allan McKay is an award winning Visual Effects Supervisor and Technical Director in Hollywood.

Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi everyone. My name is Allan McKay. I'm a visual effects supervisor and technical directory working for the past 20 years for many of the leading visual effects studios around the world, including ILM, Blur Studio, Prime Focus, Pixar Mondo, Activision, and Ubisoft. I also do a lot of consulting for Autodesk and Next Limit, the creators of RealFlow. In this course we're going to learn to create complex fluid dynamic simulations using RealFlow 2013, specifically how to use scripted daemons that we learn to write to create a melting wax effect of our model deteriorating. So some of the key takeaways from this course include learning to write complex scripted daemons, utilizing the filter daemon to control particles shifting from one meta to another, and creating realistic dynamic fluids to give a thick, wax-like feel to our system. So by the end of this training you will have learned how to use RealFlow and Python together to create realistic fluid simulations for melting models easily from within RealFlow, and creating cool subsurface scattering wax shaders inside of V-Ray and rendering them all out inside of 3ds Max. I'm really excited to work with Digital-Tutors and share all of these advanced techniques with you, so let's get started with the first lesson.