Description
Course info
Level
Advanced
Updated
Jan 28, 2013
Duration
3h 26m
Description

During this ZBrush tutorial, you will learn how to speed sculpt a cartoon head from start to finish. First, we will make custom brushes, and then we will learn how to put together a custom user interface for speed. After that, we will delve right into using DynaMesh and masking to pull out our shapes. We will continue refining the head and polishing it to get a clean sculpt. Then we will add a hat and sweater along with FiberMesh hair. Lastly, we will setup a LightCap and render out a character sheet and a turntable with professional results. Software required: ZBrush 4R4.

About the author
About the author

Shane Olson has been in the Video Games Industry for over 14 years.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Shane Olson, a digital sculptor and character artist based in the U. S. I currently work for Disney Interactive is a senior character artist. I have been in the Games industry for over 15 years. I've worked at many well known studios, such a Sony acclaim and now Disney. I have a wide variety of skills such a sculpting, modeling, texture, ring, animation, rigging and rendering. I've also contributed to two books and character modeling. In this course, we will be using Ze brush for our four to speed Sculpt a fund clean cartoon character. We will start by making custom brushes built for ease of use in speed. Next, we will customize our user interface to get the most work area possible, getting rid of items we don't need and bringing to the surface. Adams. We use all the time when the sculpted head is done way well, then add color to our model. Using Polly Pain to get our bus looking as professional and presentable is possible. We'll set up some lights, adjust the shadows on, render out a nice character sheet on a turntable. Now that you know who I am and what we'll be doing, let's get started making brushes