During this ZBrush tutorial, you will learn how to speed sculpt a cartoon head from start to finish. First, we will make custom brushes, and then we will learn how to put together a custom user interface for speed. After that, we will delve right into using DynaMesh and masking to pull out our shapes. We will continue refining the head and polishing it to get a clean sculpt. Then we will add a hat and sweater along with FiberMesh hair. Lastly, we will setup a LightCap and render out a character sheet and a turntable with professional results. Software required: ZBrush 4R4.