Substance painter is a very powerful tool for creating high quality textures. In this course, Substance Painter Fundamentals, you are going to learn the fundamentals of this popular tool. Before jumping into the software, you'll learn why and how mesh data can be used to procedurally texture a mesh. Next, you'll go through the entire process of setting up your project within Substance Painter. Finally, you'll learn about baking all essential maps and you will understand how to use the software in a studio environment. By the end of this course, you will have a strong understanding of the UI and be able to use several different methods for manipulating materials, resulting in a final portfolio ready render than can be used for your own personal projects.
Hi everyone, my name is Victor Kam and welcome to my course Substance Painter Fundamentals. I am a 3D Artist at Blackbird Interactive. You can find my latest work on the PC tilte Homeworld:Deserts of Kharak.
Substance Painter is quickly becoming the standard texturing toolset for use within the gaming and film industry. Well known studios such as Naughty Dog and Ubisoft have adopted this software to their pipeline.
This course is an introduction to Substance Painter and PBR texturing.
Some of the major topics that we will cover include:
Using match by name baking to create perfect bakes.
Utilizing masking techniques to quickly material a mesh.
Easily create different color variants for pre viz purposes.
And put together a high quality presentation shot using Iray.
By the end of this course, you’ll know_how to create presentation ready textures for your mesh that can be used for portfolio pieces or use within an external renderer.
Before beginning the course you should be familiar with Physically Based Rendering and a 3d modeling software package
I hope you’ll join me on this journey to learn high quality texturing with the Substance Painter Fundamentals course, at Pluralsight.