Victor Kam has worked in several roles within the gaming industry. He started straight out of school as a level designer at Electronic Arts for the Need for Speed series where he learned what it takes to build worlds with design and gameplay in mind. He then became part of the team at United Front Games building the vast world of Sleeping Dogs where he slowly shifted into the realm of environmental art. On the side, he was able to pick up technical skills such as using MAXscript and shader networks. He found his passion for developing high quality assets using Unreal 4 and the latest Substance tools during a brief stint teaching level design at the Vancouver Film School. He is highly motivated and curious about technology, always looking for faster and more efficient ways to create high quality art.
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