Description
Course info
Rating
(16)
Level
Advanced
Updated
Sep 28, 2015
Duration
2h 45m
Description

In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug in brand-new assets to give us quick, easy, and consistent textures. Software required: Substance Designer 5.1.1, Inkscape 0.42.

About the author
About the author

Victor Kam has worked in several roles within the gaming industry.

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