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Texturing Sci-fi Game Assets in Substance Designer

by Victor Kam

In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Software required: Substance Designer 5.1.1, Inkscape 0.42.

What you'll learn

In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug in brand-new assets to give us quick, easy, and consistent textures. Software required: Substance Designer 5.1.1, Inkscape 0.42.

About the author

Victor Kam has worked in several roles within the gaming industry. He started straight out of school as a level designer at Electronic Arts for the Need for Speed series where he learned what it takes to build worlds with design and gameplay in mind. He then became part of the team at United Front Games building the vast world of Sleeping Dogs where he slowly shifted into the realm of environmental art. On the side, he was able to pick up technical skills such as using MAXscript and shader netwo... more

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