In this Substance Designer tutorial, we'll learn how to texture game assets using a spaceship as an example. Along the way, we'll be creating custom nodes to speed up our workflow that can also be used for future projects as well as exposing useful parameters so other artists can easily tweak values. By the end of this Substance Designer training, you'll learn how to texture game assets using a master node graph that'll allow us to plug in brand-new assets to give us quick, easy, and consistent textures. Software required: Substance Designer 5.1.1, Inkscape 0.42.
Introduction and Project Overview Hi everyone, my name is Victor Kam. I am an srtist at Black Bear Interactive. I work on such titles such as the Need For Speed franchise, Full Auto, and Sleeping Dogs. My current work can be seen on upcoming Homeworld titled Homeworld Ship Breakers. In this course we're going to learn how to texture multiple Sci Fi assets, using substance designer. Some of the key takeaways from watching this course include learning how to build your own normal map and word flow, methods for placing decals, putting together your own smart material, and putting it all together into a textured rig. By the end of the training, you'll understand how to use substance designer to suit any work flow while at the same time texturing multiple units quickly and efficiently. I'm excited to share these techniques with you, so let's get started with the first lesson.