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Texturing Game Characters in Substance Painter

In this course, you will unlock your creative potential for texturing character models for games in Substance Painter.

Intermediate
4h 45m
(35)

Created by Eddie Russell

Last Updated Dec 20, 2022

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  • Course

Texturing Game Characters in Substance Painter

In this course, you will unlock your creative potential for texturing character models for games in Substance Painter.

Intermediate
4h 45m
(35)

Created by Eddie Russell

Last Updated Dec 20, 2022

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What you'll learn

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.

Texturing Game Characters in Substance Painter
Intermediate
4h 45m
(35)
Table of contents

About the author
Eddie Russell - Pluralsight course - Texturing Game Characters in Substance Painter
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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