Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.
What is texturing?
This magical step is where the assets gain their personality, and in the case of a character, a breath of life is breathed into it.
What is texturing used for?
Texturing gives assets a coat of paint that defines each of its surfaces, telling everyone what it looks like and what it's made out of.
What will I learn in this course?
Along the way, you can expect to learn things like how to set up a project with your game mesh, and bake all of the supporting maps in Substance Painter, how to create textures using a non-destructive layer-based workflow, and more.
What software is required?
This course will explain how to use Substance Painter to apply texture to your models.