Texturing Game Characters in Substance Painter

In this course, you will unlock your creative potential for texturing character models for games in Substance Painter.
Course info
Level
Intermediate
Updated
Mar 15, 2018
Duration
4h 45m
Table of contents
Description
Course info
Level
Intermediate
Updated
Mar 15, 2018
Duration
4h 45m
Description

Texturing is a mandatory step in the creation of most types of game assets. The artist responsible for texturing an asset gives it a coat of paint that defines each of its surfaces telling the audience what it looks like and what its made out of. In this course, Texturing Game Characters in Substance Painter, you will dive into the process of painting textures for a multi-material game character that is bound for Unity using Substance Painter. First, you will walk through the texturing process step-by-step until every piece has been painted. Then, you will learn about powerful features in Substance Painter like map baking, Smart Materials, and generators. By the end of this course, you will unlock your creative potential for texturing models for games. Required Software: Substance Painter 2017.4.2, Maya 2018.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello everyone, my name is Eddie Russell, and welcome to my course Texturing Game Characters in Substance Painter. I'm an author and curriculum manager for Pluralsight, and I've been creating courses for both Digital-Tutors and Pluralsight for over eight years now. Texturing is a mandatory step in the creation of most types of modern game assets. This magical step is where the assets gain their personality, and in the case of a character, a breath of life is breathed into it. The artist responsible for texturing an asset gives that asset a coat of paint that defines each of its surfaces, telling everyone what it looks like and what it's made out of. This course will dive into the process of painting textures for a multi-material game character that is bound for the Unity game engine using Substance Painter. We'll walk through this process step by step until every piece has been painted. Along the way, you can expect to learn things like how to set up a project with your game mesh, and bake all of the supporting maps in Substance Painter, how to create textures using a non-destructive layer-based workflow, how to take one of the smart materials in Substance Painter and customize it to fit your own creative vision, and how to use features like filters and generators as tools in your workflow to help unlock your creative potential. By the end of this course, you'll have a good understanding of the process for texturing game characters in Substance Painter. With that said, let's go ahead and get started in the next module.