Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

Setting up and creating a texturing and shading workflow is a must for any 3d artist working in interior architecture. Here, you will learn how to import and realistically texture models in Substance Painter, then import and render within 3ds Max.
Course info
Rating
(10)
Level
Intermediate
Updated
Mar 16, 2018
Duration
3h 40m
Table of contents
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Mar 16, 2018
Duration
3h 40m
Description

Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray. Software required: Substance Painter, V-Ray, and 3ds Max.

About the author
About the author

Kyle is the owner of a small creative agency based in Long Beach, CA. Working as the Art Director and 3D generalist, Kyle specializes in product and architectural visualizations and animations.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hello, everyone. My name is Kyle Jones and welcome to my course, Interior Visualizations with Substance Painter and V-Ray for 3ds Max. I'm a 3D artist for my company, Pixel Wave and I specialize in product and architectural renderings. I've created assets for companies like Ultimate Ears, Hyundai, Dyson, Netflix just to name a few. In this course you will learn how to use Substance Painter to increase your texture game for interior renderings. Some of the major topics that we will cover are prepping your models for Substance Painter, creating textures using procedural assets within Substance Painter. We're going to create common materials like woods, glass, fabrics, and ceramics, and then you'll learn how to correctly set up your materials afterwards back in 3ds Max. By the end of this course you'll learn how to take your modeled assets from 3ds Max, texture them in Substance Painter, and then move everything back over while rendering within V-Ray. Before this course it would be wise if you had a basic understanding of modeling, UV mapping, texturing and rendering, but if you don't, it's not a problem. I will provide you with assets that you can use along the way so you can focus on the core of this course, which is actually texturing models in Substance Painter. I hope you'll join me on this journey to learn how to integrate Substance Painter into your texturing workflow with Interior Visualizations with Substance Painter and V-Ray for 3ds Max at Pluralsight.