Featured resource
2026 Tech Forecast
2026 Tech Forecast

Stay ahead of what’s next in tech with predictions from 1,500+ business leaders, insiders, and Pluralsight Authors.

Get these insights
  • Course

Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

Setting up and creating a texturing and shading workflow is a must for any 3d artist working in interior architecture. Here, you will learn how to import and realistically texture models in Substance Painter, then import and render within 3ds Max.

Intermediate
3h 40m
(14)

Created by Kyle Jones

Last Updated Dec 06, 2022

Course Thumbnail
  • Course

Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

Setting up and creating a texturing and shading workflow is a must for any 3d artist working in interior architecture. Here, you will learn how to import and realistically texture models in Substance Painter, then import and render within 3ds Max.

Intermediate
3h 40m
(14)

Created by Kyle Jones

Last Updated Dec 06, 2022

Get started today

Access this course and other top-rated tech content with one of our business plans.

Try this course for free

Access this course and other top-rated tech content with one of our individual plans.

This course is included in the libraries shown below:

  • Core Tech
What you'll learn

Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating. In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter 2017 is used in architectural renderings to create custom textures. First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene. Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material. Last, you will render the scene to produce realistic results. By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray. Software required: Substance Painter, V-Ray, and 3ds Max.

Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max
Intermediate
3h 40m
(14)
Table of contents

About the author
Kyle Jones - Pluralsight course - Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max
Kyle Jones
1 courses 4.6 author rating 14 ratings

Kyle is the owner of a small creative agency based in Long Beach, CA. Working as the Art Director and 3D generalist, Kyle specializes in product and architectural visualizations and animations.

Get started with Pluralsight