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Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max

by Kyle Jones

Setting up and creating a texturing and shading workflow is a must for any 3d artist working in interior architecture. Here, you will learn how to import and realistically texture models in Substance Painter, then import and render within 3ds Max.

What you'll learn

Learning a texturing workflow is one way to advance your texturing game to the forefront of what CG artists are currently creating.

In this course, Shading and Texturing Interior Architecture with Substance Painter and V-Ray for 3ds Max, you will learn how Substance Painter is used in architectural renderings to create custom textures.

First, you will produce several photorealistic 8K texture maps that will bring a higher level of realism to the objects in your scene.
Then, you will discover how to set up your materials in 3Ds Max and V-Ray 3.4 to give you more control over the material.
Last, you will render the scene to produce realistic results.

By the end of this course, will you know how to take your modeled assets from within 3Ds Max, texture them in Substance Painter, and correctly bring everything back into 3Ds Max while rendering in V-Ray.

Software required: Substance Painter, V-Ray, and 3ds Max.

About the author

Kyle Jones started as a student with Pluralsight 5 years ago teaching himself 3D hoping to change careers. A couple years into working contract-based 3D gigs, he started his own creative agency named Pixel Wave. Since then, Kyle has been creating work that has been used by companies like PEPSI, Go Pro, Hyundai, Netflix and many more. To this day he is always learning and refining his craft to be a better artist than the day before.

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