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Swords and Shovels: Closing the Loop

by Marc Gilbert

You’ve learned a lot over the Swords and Shovels series of courses. It’s time to put that knowledge to work and have some fun! In this course, you will see how all the previous pieces work in concert by creating a fun and engaging gaming experience.

What you'll learn

Now that you've gone this far in the Swords and Shovels series of courses, it's time to close the loop on key pieces of the game to create a fun and engaging gaming experience!

In this course, Swords and Shovels: Closing the Loop, you will gain the ability to use the systems you’ve learned in the earlier courses, and a few new ones:

  • learn how to spawn mobs in waves of increasing difficulty
  • discover how to level up your hero
  • add feedback with sound and graphical exciters
  • explore how to make use of the inventory system with drops and pickup, and close the game loop
When you’re finished with this course, you will have new approaches and techniques you can use in all of your game development adventures.

Course FAQ

What will I learn in this Unity game development course?

In this course, you will learn how spawn mobs in waves, level up your hero, add feedback, navigate your inventory system, and close the game loop.

Are there prerequisites for this Unity game development course?

Prerequisites for this course are: familiarity with Swords and Shovels, Unity, and C#.

What does "closing the loop" mean?

In game development, to close the loop means to complete the cycle of a game with a win or a lose.

Can you use C# in Unity?

It is possible to use C# in Unity with the free version of the software, but it is easier to work with C# in Unity if you have the Pro license.

What language is Unity written in?

The core of Unity is written in C++ and most of the editor is C# including some things like the Terrain engine.

About the author

Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms. Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since. Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to... more

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