Description
Course info
Level
Intermediate
Updated
Sep 17, 2018
Duration
2h 40m
Description

Now that you've gone this far in the Swords and Shovels series of courses, it's time to close the loop on key pieces of the game to create a fun and engaging gaming experience! In this course, Swords and Shovels: Closing the Loop, you will gain the ability to use the systems you’ve learned in the earlier courses, and a few new ones. First, you will learn how to spawn mobs in waves of increasing difficulty. Next, you will discover how to level up your hero, and add feedback with sound and graphical exciters. Finally, you will explore how to make use of the inventory system with drops and pickup, and close the game loop. When you’re finished with this course, you will have new approaches and techniques you can use in all of your game development adventures.

About the author
About the author

Marc is an accomplished technologist with extensive experience bringing the best of web, mobile, and traditional architectures to some of the largest firms in the world. Marc brings a unique combination of professionalism and passion to every venture and there are few things he's more passionate about than game development.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Marc Gilbert, and welcome to Swords and Shovels: Closing the Loop. I'm the owner and lead developer at Frivolous Twist LLC. We're a small studio dedicated to building our own games. We also provided Unity consulting services to larger firms. You've learned a lot over the Swords and Shovels series of courses, it's time to put that knowledge to work, and have some fun. In this course, we will bring the pieces of the previous courses together, and see how they work in concert by creating a fun and engaging gaming experience. Together, we will spawn mobs in waves of increasing difficulty, level up your hero, add feedback with sound and graphical exciters, make use of the inventory system with drops and pickups, then close the game loop. By the end of this course, you'll know how to use the systems you've learned in the earlier courses and a few new ones to create a fun and exciting game. More importantly, you'll learn approaches and techniques you can use in all of your development adventures. Before beginning the course, you should be familiar with the earlier courses in the Swords and Shovels series. You should know your way around the Unity editor and have a decent foundation in the C# programming language. I hope you'll join me on this journey of learning in the Swords and Shovels: Closing the Loop course at Pluralsight.