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Swords and Shovels: Combat System

Unity is one of the most popular and powerful game engines in the world. This course will teach you a component-based approach to adding fun and engaging combat to your Unity games.

Intermediate
1h 44m
(44)

Created by Alexander Gilbert and Marc Gilbert

Last Updated Dec 16, 2022

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  • Course

Swords and Shovels: Combat System

Unity is one of the most popular and powerful game engines in the world. This course will teach you a component-based approach to adding fun and engaging combat to your Unity games.

Intermediate
1h 44m
(44)

Created by Alexander Gilbert and Marc Gilbert

Last Updated Dec 16, 2022

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What you'll learn

From swords to axes, fireballs to massive AOE attacks, players have come to expect a wide array of weapons and effects from their games. In this course, Swords and Shovels: Combat System, you will learn the skills you need to create and implement a scalable and extensible combat framework for use in your Unity games. First, you will explore the elements and history of combat in role playing games. Next, you will discover how to lay the groundwork by creating a set of core classes and interfaces to act as building blocks for your system. Finally, you will learn to build upon this framework to create distinct weapons and effects. When you are finished with this course, you will have the skills and knowledge required to create fun and engaging combat in your Unity games. Software required: Unity.

Swords and Shovels: Combat System
Intermediate
1h 44m
(44)
Table of contents

About the author
Alexander Gilbert - Pluralsight course - Swords and Shovels: Combat System
Alexander Gilbert
1 courses 4.6 author rating 44 ratings

Alex is a lover of all things programming and game development. He is the co-founder of FrivolousTwist and has years of experience in the entertainment industry as a Graphical Engineer.

About the author
Marc Gilbert - Pluralsight course - Swords and Shovels: Combat System
Marc Gilbert
8 courses 4.7 author rating 522 ratings

Marc is an accomplished technologist with extensive experience bringing the best of web, mobile, and traditional architectures to some of the largest firms in the world. Marc brings a unique combination of professionalism and passion to every venture and there are few things he's more passionate about than game development.

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