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Swords and Shovels: Combat System

Unity is one of the most popular and powerful game engines in the world. This course will teach you a component-based approach to adding fun and engaging combat to your Unity games.

Alexander Gilbert - Pluralsight course - Swords and Shovels: Combat System
by Alexander Gilbert
Marc Gilbert - Pluralsight course - Swords and Shovels: Combat System
by Marc Gilbert

What you'll learn

From swords to axes, fireballs to massive AOE attacks, players have come to expect a wide array of weapons and effects from their games. In this course, Swords and Shovels: Combat System, you will learn the skills you need to create and implement a scalable and extensible combat framework for use in your Unity games. First, you will explore the elements and history of combat in role playing games. Next, you will discover how to lay the groundwork by creating a set of core classes and interfaces to act as building blocks for your system. Finally, you will learn to build upon this framework to create distinct weapons and effects. When you are finished with this course, you will have the skills and knowledge required to create fun and engaging combat in your Unity games. Software required: Unity.

Table of contents

About the authors

Alexander Gilbert - Pluralsight course - Swords and Shovels: Combat System
Alexander Gilbert

Alex is a lover of all things programming and game development. He is the co-founder of FrivolousTwist and has years of experience in the entertainment industry as a Graphical Engineer.

More Courses by Alexander
Marc Gilbert - Pluralsight course - Swords and Shovels: Combat System
Marc Gilbert

Marc is an accomplished technologist with extensive experience bringing the best of web, mobile, and traditional architectures to some of the largest firms in the world. Marc brings a unique combination of professionalism and passion to every venture and there are few things he's more passionate about than game development.

More Courses by Marc