Course info
Jul 19, 2014
3h 41m

Throughout these lessons, we'll cover many different techniques that are fundamental to successful modeling in Rhino.

This Rhino skills tutorial will serve as an expansion of already existing skill sets in Rhino, with tips to take your models to the next level of professionalism.

We'll cover topics such as, shelling, draft angles, production considerations, advanced chamfers and fillets, advanced and organic surfacing, and surface editing.

Software required: Rhino 5.

Course FAQ
Course FAQ
What is Rhino?

Rhino, or Rhino 3D, is actually short for Rhinoceros 3D, a 3D computer graphics and CAD (computer aided design) software application. Rhino is often used for rendering, animation, drafting, engineering, analysis, and manufacturing.

What are the prerequisites for this course?

This is an advanced course, so you should already be familiar with Rhino 3D, as this course will expand on your existing skill sets in the software. If you need to, check out this course on Rhino 3D basics.

What will I learn in this course?

In this course you will take your Rhino 3D modeling skills to the next level by learning about:

  • The basics of shelling
  • Manual rebuilding
  • Building parting lines
  • Shelling geometry
  • Draft angles
  • Parting lines, chamfers, and Radii
  • Adding screw bosses
  • Creating edge locators
  • Refining curves
  • Generating advanced surfaces
  • Much more
Who is this course for?

This course is for anyone who wants to learn advanced modeling skills in Rhinoceros 3D. It is not intended for beginners who are just learning the program, but for those who already have a strong understanding of Rhino.

What software do I need for this course?

This course and its modules and tutorials are based off of Rhino 5, but you should be able to follow along and apply most of the principles and techniques in either newer or older versions.

About the author
About the author

Adam Fairless has worked for the past 14 years in the Design Industry on a wide variety of product and automotive projects.

More from the author
More courses by Adam Fairless
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, everyone. My name's Adam Fairless, conductor of product development of While We Toys. I worked on many products that could be found on the retail shelf, as well as concerts on the screen and even a couple of projects on the road. My current activities include designs for while he's toy line for 2014 or 15 on with written blood content for digital Judah's My skill set covers concept, design illustration, cat prototyping and manufacturing. In this course, we're going to cover six techniques and intermediate level. They're fundamental to Ryan and modeling. These techniques were complemented. Augment the skills learned in the introduction to Raina Course, modelling a Reagan and wine, of course, and creating a toy model for three D printing course. Having completed this of lessons, you'll be able to tackle more complex challenges forms as well. It's followed some of the blanks of the more advanced level. Modeling. Some of the key takeaways from watching this course include learning how to one shell geometry and simple and complex forms to Creighton. Understand draft angles. Three. At non generic shampoo fillets for bill refined advanced surfaces. Five. Create organic surfaces of fluid transitions. Six. Manipulate surfaces with edit points and advanced details. By the end of this training, you'll have improved. Your understanding of surfacing will be able to get away from generic computer generated geometry. You'll also have a gained a better understanding of how to get models nearer to printing and production. So let's get started with the first lesson.