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Taking Your Modeling Skills to the Next Level in Rhino

by Adam Fairless

Throughout these lessons, we'll cover many different techniques that are fundamental to successful modeling in Rhino. Software required: Rhino 5.

What you'll learn

Throughout these lessons, we'll cover many different techniques that are fundamental to successful modeling in Rhino.

This Rhino skills tutorial will serve as an expansion of already existing skill sets in Rhino, with tips to take your models to the next level of professionalism.

We'll cover topics such as, shelling, draft angles, production considerations, advanced chamfers and fillets, advanced and organic surfacing, and surface editing.

Software required: Rhino 5.

Course FAQ

What is Rhino?

Rhino, or Rhino 3D, is actually short for Rhinoceros 3D, a 3D computer graphics and CAD (computer aided design) software application. Rhino is often used for rendering, animation, drafting, engineering, analysis, and manufacturing.

What are the prerequisites for this course?

This is an advanced course, so you should already be familiar with Rhino 3D, as this course will expand on your existing skill sets in the software. If you need to, check out this course on Rhino 3D basics.

What will I learn in this course?

In this course you will take your Rhino 3D modeling skills to the next level by learning about:

  • The basics of shelling
  • Manual rebuilding
  • Building parting lines
  • Shelling geometry
  • Draft angles
  • Parting lines, chamfers, and Radii
  • Adding screw bosses
  • Creating edge locators
  • Refining curves
  • Generating advanced surfaces
  • Much more
Who is this course for?

This course is for anyone who wants to learn advanced modeling skills in Rhinoceros 3D. It is not intended for beginners who are just learning the program, but for those who already have a strong understanding of Rhino.

What software do I need for this course?

This course and its modules and tutorials are based off of Rhino 5, but you should be able to follow along and apply most of the principles and techniques in either newer or older versions.

About the author

Adam Fairless has worked for the past 14 years in the Design Industry on a wide variety of product and automotive projects. His skills encompass everything from concept design and CAD modeling to final production of items at retail, on the road, and on the screen. He has lived and worked in England, Italy, Hong Kong, and the US and currently works for WowWee toys as Director of Product Development in California.

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