No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step. This training will explore how Maya and Photoshop work together to create and apply textures to our assets. To get started, we'll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop's 3D workspace for texturing, where we will paint a diffuse and specular map. Photoshop offers an unparalleled layer-based workflow, and we'll learn how to take advantage of it both in 3D and 2D space. To wrap this course up, we will export our textures out of Photoshop and then apply them within our material using Maya's Hypershade before rendering. After finishing this course, you will have learned how to paint textures in Photoshop's 3D environment and apply them within a Maya material. Software required: Maya 2015, Photoshop CC.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.