Description
Course info
Level
Beginner
Updated
Sep 10, 2014
Duration
2h 46m
Description

No matter what type of asset you are creating, after the modeling has been completed and the UVs have been laid out, its time to begin painting textures. For many artists, Photoshop is the primary place for this step. This training will explore how Maya and Photoshop work together to create and apply textures to our assets. To get started, we'll first learn how to apply a material to our asset inside of Maya. From here we will export our geometry and bring it into Photoshop's 3D workspace for texturing, where we will paint a diffuse and specular map. Photoshop offers an unparalleled layer-based workflow, and we'll learn how to take advantage of it both in 3D and 2D space. To wrap this course up, we will export our textures out of Photoshop and then apply them within our material using Maya's Hypershade before rendering. After finishing this course, you will have learned how to paint textures in Photoshop's 3D environment and apply them within a Maya material. Software required: Maya 2015, Photoshop CC.

About the author
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
[Autogenerated] Hi, I'm Eddie with digital tutors. An auto desk authorized publisher in this series of tutorials will walk step by step through the process of creating texture maps for a creature asset using both Maya and Photoshopped. No matter what type of asset you're creating after the modeling has been completed in the movies have been laid out. It's time to begin painting textures. For many artists, photo shop is the go to place for this step. This course will explore how Maya and Photoshopped work together to create and apply textures to our assets. To get started will first learn howto apply a material to our asset inside of Maya from here will export our geometry and bring it into photo shops. Three D workspace for texture or will pay to diffuse and speculum app. Photoshopped offers an unparalleled, layer based workflow, and we'll learn how to take advantage of it both in three D and Tootie Space. To wrap this course up will export our textures out of photo shop and then apply them within our material, using Maya's hyper shade before rendering. After finishing this course, you'll have learned how to paint textures in photo shops, three d environment and apply them within a Maya material. So what's going to get started with our next lesson?