Description
Course info
Level
Intermediate
Updated
Oct 1, 2012
Duration
2h 54m
Description

In this MARI tutorial, we will learn how to texture a reptilian dinosaur step by step in MARI. After spending a little bit of time setting up our MARI project so we can work efficiently, we will dive right in and paint base diffuse colors for the various parts of the velociraptor. From here, we will continue to paint our diffuse color information, gradually becoming more detailed. During this process, we will pause our painting only momentarily so we can learn how to add additional surface detail by creating our own custom normal map right inside of MARI. Next, we will learn how to make our creature feel more natural by painting dirt in various areas. Lastly, we will paint a custom specular map before baking and exporting our textures out of MARI. After completing this tutorial, you will be familiar with a process that will allow you to paint realistic textures for any prehistoric reptilian creature. Software required: MARI 1.5v1.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to this series of lessons dedicated to texturing prehistoric reptiles in Mari, presented by Digital-Tutors. My name is Eddie, and I'll be walking you through the process of texturing our velociraptor asset from start to finish in Mari. After spending a little bit of time setting up our Mari project so we can work efficiently, we'll dive right in and paint base diffuse colors for the various parts of the velociraptor. From here, we'll continue to paint our diffuse color information, gradually becoming more and more detailed. During this process, we'll pause our painting only momentarily so we can learn how to add additional service detail by creating our own custom normal map in Mari. Next, we'll learn how to make our creature feel more natural by painting dirt in various areas, and lastly, we'll paint a custom specular map before baking and exporting our textures out of Mari. After completing this course, you'll be familiar with a process that will allow you to paint realistic textures for any prehistoric reptilian creature. So let's go ahead and get started with our next lesson.