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Transforming Robot Production Pipeline Volume 3: Truck Texturing

In this tutorial, we will learn about the process of texturing our transforming robot's vehicle form. Software required: MARI 1.4v2.

Advanced
1h 32m
(6)

Created by Eddie Russell

Last Updated Jul 31, 2021

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  • Course

Transforming Robot Production Pipeline Volume 3: Truck Texturing

In this tutorial, we will learn about the process of texturing our transforming robot's vehicle form. Software required: MARI 1.4v2.

Advanced
1h 32m
(6)

Created by Eddie Russell

Last Updated Jul 31, 2021

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What you'll learn

In this tutorial, we will learn about the process of texturing our transforming robot's vehicle form. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them. Software required: MARI 1.4v2.

Transforming Robot Production Pipeline Volume 3: Truck Texturing
Advanced
1h 32m
(6)
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About the author
Eddie Russell - Pluralsight course - Transforming Robot Production Pipeline Volume 3: Truck Texturing
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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