Transforming Robot Production Pipeline Volume 3: Truck Texturing

In this tutorial, we will learn about the process of texturing our transforming robot's vehicle form. Software required: MARI 1.4v2.
Course info
Level
Advanced
Updated
Mar 1, 2012
Duration
1h 32m
Table of contents
Description
Course info
Level
Advanced
Updated
Mar 1, 2012
Duration
1h 32m
Description

In this tutorial, we will learn about the process of texturing our transforming robot's vehicle form. To get started, you should know that this course will focus on providing you with a high level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the process. Throughout this course, we will reveal valuable information about this process including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard to reach places, and using MARI 1.4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted but you'll also gain insight into the thought process behind painting them. Software required: MARI 1.4v2.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

More from the author
Texturing Game Characters in Substance Painter
Intermediate
4h 45m
Mar 15, 2018
UV Mapping Game Characters in Maya
Intermediate
3h 23m
Mar 15, 2018
More courses by Eddie Russell
Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hello, and welcome to the Transforming Robot Production Pipeline series, Volume 3, Truck Texturing, presented by Digital Tutors. My name is Eddie, and I'll be walking you through my process of painting and projecting texture maps that will be used on our robot's vehicle form. To get started, you should know that this course will focus on providing you with a high-level glimpse at my thought process in painting the textures for our truck asset. While we won't focus on painting every stroke of our textures, I will be walking you through each step, demonstrating techniques as well as providing insight into the thought process. Throughout this course, we'll reveal valuable information about this process, including targeting geometry for painting on a complex model, using lights and masking to paint texture in hard-to-reach places, and using MARI 1. 4's layered painting unproject and project workflow to create decals for our vehicle. After completing this course, you'll not only know how the texture maps for our truck were painted, but you'll also gain insight into the thought process behind painting them. Let's go ahead and jump in and get started with our next lesson.