Transforming Robot Production Pipeline Volume 5: Robot Texturing
In this tutorial, we will learn about the process of texturing our transforming robot's robot form. Software required: MARI 1.4v2.
What you'll learn
In this tutorial, we will learn about the process of texturing our transforming robot's robot form. To get started, you should know that this MARI tutorial will focus on providing you with a high level glimpse at the thought processes that went into painting textures for our robot. While we won't focus on painting every stroke of our textures, we will be walking through each step, demonstrating techniques as well as providing insight into the process. This also means that if you use another application for texturing, you'll still get valuable information from this course in terms of how different texture elements will be identified and layered. This course will begin by focusing on selecting geometry and how MARI's selection groups can make this much easier. From here, we will focus on laying down a base of photographic texture for our robot before moving into adding additional details like dirt, rust, and scratches. To wrap this course up, we will learn how to repurpose channels of data for our specular map and then export those maps out of MARI. After completing this course, you'll not only know how the texture maps for our robot were painted but you'll also gain insight into the thought process behind painting them. Software required: MARI 1.4v2.
Table of contents
- Using Selection Groups and Object Versions 13m
- Building a Photographic Texture Base 14m
- Creating Detail That Doesn't Exist with Textures 11m
- Adding Decals from Our Truck Textures 15m
- Creating the Preliminary Dirt Pass 11m
- Creating the High Contrast Dirt Pass 11m
- Scuffing up the Robot's Paint 11m
- Adding Rust to the Robot 9m
- Re-purposing Channels to Create Specular Data 11m
- Selectively Modifying the Specular Channel Data 6m
- Exporting Maps and Closing Thoughts 5m