Description
Course info
Level
Intermediate
Updated
Aug 6, 2014
Duration
2h 6m
Description

Throughout these tutorials, we'll begin to understand how deep samples work in the new EXR 2.0 and how we can use it to our advantage when compositing CG renders. We'll analyze how deep images differ from our traditional single sample pixel RGBA renders. You will also learn how this will make your compositing of CG renders easier with better results. Software required: Nuke 7, Maya 2014, Arnold 1, Maxwell 3.

About the author
About the author

Miguel de los Rios is a 3D lighting artist and digital compositor currently based in Spain.

More from the author