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Unity 2D Fundamentals - Character Interactions

At the core of any game is the ability of the player to interact with other objects. This course will teach you the fundamental knowledge of Unity triggers and the skills required to build your own 2D side-scrolling platformer.

Beginner
2h 25m
(26)

Created by Brian Sinasac

Last Updated Dec 14, 2022

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  • Course

Unity 2D Fundamentals - Character Interactions

At the core of any game is the ability of the player to interact with other objects. This course will teach you the fundamental knowledge of Unity triggers and the skills required to build your own 2D side-scrolling platformer.

Beginner
2h 25m
(26)

Created by Brian Sinasac

Last Updated Dec 14, 2022

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What you'll learn

At the core of any game is the ability of the player to interact with other objects and the trigger bases used to create that interaction. In this course, Unity 2D Fundamentals - Character Interactions, you'll discover the basics of Unity's trigger system and how they apply to your game. First, you'll learn how to create objects that utilize triggers to issue code. Then, you'll learn to create a pickup and display the results of the interaction on the UI. Finally, you'll build a closed loop system to deal with the player winning or losing the game. When you've finished this course, you will have the fundamental knowledge of triggers to create your own intractable objects in Unity, as well as the skills required to build your own 2D side-scrolling platformer. Software required: Unity.

Unity 2D Fundamentals - Character Interactions
Beginner
2h 25m
(26)
Table of contents

About the author
Brian Sinasac - Pluralsight course - Unity 2D Fundamentals - Character Interactions
Brian Sinasac
4 courses 4.8 author rating 157 ratings

Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation Brian has entered the world of academia, teaching Game Development at George Brown and Game Design at Sheridan.

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