Unity 2D Fundamentals - Character Interactions

At the core of any game is the ability of the player to interact with other objects. This course will teach you the fundamental knowledge of Unity triggers and the skills required to build your own 2D side-scrolling platformer.
Course info
Rating
(13)
Level
Beginner
Updated
Mar 2, 2018
Duration
2h 25m
Table of contents
Description
Course info
Rating
(13)
Level
Beginner
Updated
Mar 2, 2018
Duration
2h 25m
Description

At the core of any game is the ability of the player to interact with other objects and the trigger bases used to create that interaction. In this course, Unity 2D Fundamentals - Character Interactions, you'll discover the basics of Unity's trigger system and how they apply to your game. First, you'll learn how to create objects that utilize triggers to issue code. Then, you'll learn to create a pickup and display the results of the interaction on the UI. Finally, you'll build a closed loop system to deal with the player winning or losing the game. When you've finished this course, you will have the fundamental knowledge of triggers to create your own intractable objects in Unity, as well as the skills required to build your own 2D side-scrolling platformer. Software required: Unity.

About the author
About the author

Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation Brian has entered the world of academia, teaching Game Development at George Brown and Game Design at Sheridan.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Brian, and welcome to my course, Unity 2D Fundamentals - Character Interactions. I am a professor of game design at Sheraton College in Toronto, Canada. Unity is a versatile game engine that allows you to quickly prototype or complete consumer quality games, and character interactions are a fundamental part of that process. In this course, we are going to examine character interactions in the form of triggers. Some of the major topics that we will cover include, creating a pick up, giving our player feedback through the UI, and we'll bring it all together at the end as a closed loop. By the end of this course you'll know how to create your own character interactions, and you'll have the basis for a complete 2D side scrolling platformer. Before beginning the course you should be familiar with Unity 2D Fundamentals - Character Control. We are picking up right from where that course left off. I hope you'll join me on this journey to learn triggers in Unity with the course, Unity 2D Fundamentals - Character Interactions here at Pluralsight. Thank you very much.