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Unity 2D Fundamentals - Obstacles and Enemies

Unity 2D Fundamentals - Enemies and Obstacles will introduce you to the creation of assets that will harm your character. When you are finished with this course, you will have the knowledge to create obstacles and simple AI enemies.

Beginner
2h 30m
(15)

Created by Brian Sinasac

Last Updated Dec 09, 2022

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  • Course

Unity 2D Fundamentals - Obstacles and Enemies

Unity 2D Fundamentals - Enemies and Obstacles will introduce you to the creation of assets that will harm your character. When you are finished with this course, you will have the knowledge to create obstacles and simple AI enemies.

Beginner
2h 30m
(15)

Created by Brian Sinasac

Last Updated Dec 09, 2022

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What you'll learn

Have you ever wanted to learn Unity, so you could create your own video games? If so, then the Unity 2D Fundamentals course series if for you! This course, Unity 2D Fundamentals - Enemies and Obstacles, is a beginner level course that will introduce you to the creation of assets that can harm your character using a practical project. First, you'll start with an initial 2D project where you’ll craft the game's obstacle and code to damage the player. Next, you'll build art assets to give the player feedback, both audio and visual, to help them understand that they have taken damage. Lastly, you'll create an enemy's game object, and create the AI that will control it. When you are finished with this Unity course, you’ll have the knowledge to create both static obstacles and simple AI based enemies. Unity 2D Fundamentals - Enemies and Obstacles is the third course in the series and builds on earlier courses. Software required: Unity.

Unity 2D Fundamentals - Obstacles and Enemies
Beginner
2h 30m
(15)
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About the author
Brian Sinasac - Pluralsight course - Unity 2D Fundamentals - Obstacles and Enemies
Brian Sinasac
4 courses 4.8 author rating 157 ratings

Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation Brian has entered the world of academia, teaching Game Development at George Brown and Game Design at Sheridan.

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