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Unity 2D Fundamentals - Practical Particle Systems

Feedback through particles provides the player with information to be successful. When you've finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity.

Beginner
3h 9m
(10)

Created by Brian Sinasac

Last Updated Dec 09, 2022

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  • Course

Unity 2D Fundamentals - Practical Particle Systems

Feedback through particles provides the player with information to be successful. When you've finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity.

Beginner
3h 9m
(10)

Created by Brian Sinasac

Last Updated Dec 09, 2022

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What you'll learn

Feedback is extremely important in any game, to provide for the player, the information they need to be successful. Visual feedback through particle systems can provide that information. In this course, Unity 2D Fundamentals - Practical Particle Systems, you'll learn to create interesting particle systems to provide that feedback as well as spice up the visuals of your game. First, you'll discover the core concepts to make these advanced particle systems. Next, you'll build the assets for the player death effects, obstacles, exploding fireworks, smoke trails, and fire! Finally, you'll combine what you've learned to create a large scale explosion that effects nearby objects. When you've finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity. Required software: Unity 2019.

Unity 2D Fundamentals - Practical Particle Systems
Beginner
3h 9m
(10)
Table of contents

About the author
Brian Sinasac - Pluralsight course - Unity 2D Fundamentals - Practical Particle Systems
Brian Sinasac
4 courses 4.8 author rating 157 ratings

Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation Brian has entered the world of academia, teaching Game Development at George Brown and Game Design at Sheridan.

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