Feedback through particles provides the player with information to be successful. When you've finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity.
Feedback is extremely important in any game, to provide for the player, the information they need to be successful. Visual feedback through particle systems can provide that information. In this course, Unity 2D Fundamentals - Practical Particle Systems, you'll learn to create interesting particle systems to provide that feedback as well as spice up the visuals of your game. First, you'll discover the core concepts to make these advanced particle systems. Next, you'll build the assets for the player death effects, obstacles, exploding fireworks, smoke trails, and fire! Finally, you'll combine what you've learned to create a large scale explosion that effects nearby objects. When you've finished this course you will have the fundamental knowledge and skills concerning particle systems to create your own practical particle systems in Unity. Required software: Unity 2019.
Brian Sinasac has completed degrees in both Electrical Engineering (B.A.Sc) and Fine Arts - Film Animation (B.F.A.), as well as a graduate diploma in Digital Character Animation from Sheridan. After years of working in engineering and animation Brian has entered the world of academia, teaching Game Development at George Brown and Game Design at Sheridan.
Course Overview Hello everyone. My name is Brian, and welcome to my course, Unity 2D Fundamentals - Practical Particles. I'm a professor of game design and development. I have degrees in engineering, fine arts, and have done graduate work in digital character animation. Additionally, I have a Masters in interactive design and game development. Unity is a versatile game engine that allows you to quickly prototype or complete a consumer quality game, and creating practical particle systems is a fundamental part of that process. In this course, we are going to examine the creation of practical particles to be used as player feedback or just to spice up the visuals of your game. Some of the major topics that we will cover include a complete overview of Unity particle systems, the creation of a fire particle stone to be used in creating a hazard, and the creation of an explosion special effect. By the end of this course, you'll know how to create your own practical particle systems, and you'll be able to provide the player with the feedback they need to be able to play your game. Before beginning the course, you should be familiar with the other courses in this series. If you've been following along, we will be picking up from where we left off with Unity 2D Fundamentals - Enemies and Obstacles. If you are new to this series, well, I've included for you a starting package to begin your studies. I hope you'll join me on this journey in understanding the creation of practical particle systems with this course, Unity 2D Fundamentals - Practical Particles right here, on Pluralsight.