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C# Scripting in Unity: Script Optimization

by Marc Gilbert

Using Unity's built-in tools, you will increase your code performance from troubleshooting to learning how to avoid scripting bottlenecks, and you will deliver games that are both fun and performant.

What you'll learn

No matter how good your game looks, or how great the mechanics, performance is critical to its success. In this course, C# Scripting in Unity: Script Optimization, you’ll learn concepts and techniques that will help you avoid annoying slowdowns and hiccups that detract from your game and cost you players. First, you’ll get a brief look under the hood at those things that can impact performance: what they are, how they work, and the cost. Next, you’ll learn some easy to overlook techniques that will greatly improve your game’s performance. Finally, you’ll explore object pooling and how implementing it into your design can make the difference between success and failure. When you’ve finished this course, you’ll have the knowledge and skills required to avoid scripting bottlenecks and deliver games that are both fun and performant.

About the author

Marc's passion for programming began in the mid 80's on an Apple IIe. He's been able to parlay that passion into a fruitful career; having served in leadership roles both in-house and as a consultant to Fortune 100 firms. Marc began working with Unity in 2011, releasing RavenToll in 2012 under Frivoloustwist. He's continued working with the engine ever since. Marc left Corporate America in 2016 to focus solely on game development. His firm, Frivoloustwist is currently engaged in helping to... more

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