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Introduction to the Entity Component System in Unity

Learn to write code that is performant by default using Entity Component Systems within Unity.

Marc Gilbert - Pluralsight course - Introduction to the Entity Component System in Unity
Marc Gilbert
What you'll learn

Unity is fully embracing Data-driven programming with the new Entity Component System. This new paradigm will fundamentally change the way you work with Unity and the benefits are undeniable.

Introduction to the Entity Component System in Unity gives you a solid understanding of what ECS is as well as hands-on experience with its core features and benefits. By the end of this course, you will have a solid foundation of ECS and the knowledge with the confidence necessary to create performant and efficient code for your games in Unity.

Table of contents

About the author
Marc Gilbert - Pluralsight course - Introduction to the Entity Component System in Unity
Marc Gilbert

Marc is an accomplished technologist with extensive experience bringing the best of web, mobile, and traditional architectures to some of the largest firms in the world. Marc brings a unique combination of professionalism and passion to every venture and there are few things he's more passionate about than game development.

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