Unity Mobile Game Development: User Interface Design

In this tutorial, we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. Software required: Photoshop CS5, Illustrator CS5.
Course info
Level
Advanced
Updated
Jan 2, 2012
Duration
1h 41m
Table of contents
Description
Course info
Level
Advanced
Updated
Jan 2, 2012
Duration
1h 41m
Description

In this tutorial, we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. We'll get started by discussing the needs of our game in terms of user interface graphics and then learning how to set up a document in Photoshop to design them in. Next, we'll learn some strategies for building graphics and examine some possible pitfalls. Moving on, we'll learn about different states of a specific graphic and how we can set up our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, we'll shift our focus to preparing them for Unity. We'll learn about important things to consider when cropping and saving our files. Then we'll wrap this course up by learning how Unity handles transparency and learning some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game. Software required: Photoshop CS5, Illustrator CS5.

About the author
About the author

Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.

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