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Unity Mobile Game Development: User Interface Design

In this tutorial, we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. Software required: Photoshop CS5, Illustrator CS5.

Advanced
1h 41m
(0)

Created by Eddie Russell

Last Updated May 25, 2017

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  • Course

Unity Mobile Game Development: User Interface Design

In this tutorial, we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. Software required: Photoshop CS5, Illustrator CS5.

Advanced
1h 41m
(0)

Created by Eddie Russell

Last Updated May 25, 2017

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What you'll learn

In this tutorial, we will learn about designing the user interface graphics for a game as well as how to prepare these graphics to bring into Unity. We'll get started by discussing the needs of our game in terms of user interface graphics and then learning how to set up a document in Photoshop to design them in. Next, we'll learn some strategies for building graphics and examine some possible pitfalls. Moving on, we'll learn about different states of a specific graphic and how we can set up our file to make saving this type of graphic out a bit easier. After all the graphics for our game have been created, we'll shift our focus to preparing them for Unity. We'll learn about important things to consider when cropping and saving our files. Then we'll wrap this course up by learning how Unity handles transparency and learning some workflows we will need to utilize to accommodate this. After going through this course, you will gain insight into the process of creating and saving user interface graphics for our mobile game. Software required: Photoshop CS5, Illustrator CS5.

Unity Mobile Game Development: User Interface Design
Advanced
1h 41m
(0)
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About the author
Eddie Russell - Pluralsight course - Unity Mobile Game Development: User Interface Design
Eddie Russell
215 courses 4.6 author rating 1181 ratings

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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