Description
Course info
Level
Intermediate
Updated
Jun 17, 2019
Duration
1h 28m
Description

Whether it’s a AAA game studio or indie publisher, funding and build pipelines always come into play. In this course, Building Games with Unity Services: In-app Purchases and Cloud Build, you’ll acquire the skills needed to implement a virtual store, generate real revenue, and increase the efficiency and speed of your build process. First, you’ll learn how to setup the IAP service in the Unity Editor, create purchasable products, and handle transactions. Next, you’ll dive into configuring your virtual store for different platforms and App Stores, and get a quick look at how IAP Promo ties into Unity Ads. Finally, you’ll use Unity Cloud Build to automate your deployment pipeline and get hands-on practice with custom options and the Cloud Build REST API. When you’re finished with this course, you’ll have a foundational understanding of the In-app Purchase and Cloud Build services and how to incorporate them into your own games. Software required: Unity 2018, Visual Studio.

About the author
About the author

Harrison Ferrone is a freelance software developer, instructor, and technical editor specializing in iOS and Unity development.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
(Music) Hi folks. My name is Harrison Ferrone, and I'd like to welcome you to Building Games with Unity Services: In-app Purchases and Cloud Build. I'm a software developer and instructional author at Paradigm Shift Development, which is my own little corner of the world, where most days you can find me creating Unity content, doing a bit of freelance iOS dev, or editing technical manuscripts. When you're getting into more complex game development with Unity, it's important to make the most of all of the services that the engine offers. Now this course is going to be a jumping-off point for getting to know the in-app purchases and Cloud Build services from the ground up, so no prior experience with either is needed to get things rolling. Some of the major topics that we'll cover include setting up a virtual store, configuring and buying products, restoring purchases, validating app receipts, and automated build pipelines. By the end of this course, you'll be comfortable with the basics of virtual economies and automated build generation in Unity, and be ready to bring the coding skills you've learned into your own projects. Since this is an intermediate course, you should be familiar with the C# programming language and know your way around Unity editor. The beginner-level Unity courses in our library can quickly get you up to speed if you're just starting out or you need a refresher. I hope you'll join me on this journey into learning the ins and outs of Unity services, with the Building Games with Unity Services: In-app Purchases and Cloud Build course, at Pluralsight.