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Building Games with Unity Services: In-app Purchases and Cloud Build

Learn how to configure In-app purchases and use Cloud Build with Unity.

Intermediate
1h 27m
(11)

Created by Harrison Ferrone

Last Updated Dec 21, 2022

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  • Course

Building Games with Unity Services: In-app Purchases and Cloud Build

Learn how to configure In-app purchases and use Cloud Build with Unity.

Intermediate
1h 27m
(11)

Created by Harrison Ferrone

Last Updated Dec 21, 2022

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What you'll learn

Whether it’s a AAA game studio or indie publisher, funding and build pipelines always come into play. In this course, Building Games with Unity Services: In-app Purchases and Cloud Build, you’ll acquire the skills needed to implement a virtual store, generate real revenue, and increase the efficiency and speed of your build process. First, you’ll learn how to setup the IAP service in the Unity Editor, create purchasable products, and handle transactions. Next, you’ll dive into configuring your virtual store for different platforms and App Stores, and get a quick look at how IAP Promo ties into Unity Ads. Finally, you’ll use Unity Cloud Build to automate your deployment pipeline and get hands-on practice with custom options and the Cloud Build REST API. When you’re finished with this course, you’ll have a foundational understanding of the In-app Purchase and Cloud Build services and how to incorporate them into your own games. Software required: Unity 2018, Visual Studio.

Building Games with Unity Services: In-app Purchases and Cloud Build
Intermediate
1h 27m
(11)
Table of contents

About the author
Harrison Ferrone - Pluralsight course - Building Games with Unity Services: In-app Purchases and Cloud Build
Harrison Ferrone
8 courses 4.2 author rating 631 ratings

Harrison Ferrone is a freelance software developer, instructor, and technical editor specializing in iOS and Unity development.

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