Building Games with Unity Services: Monetization & Analytics

Monetization and tracking player action is crucial to creating profitable and engaging games that your players are going to come back to again and again. This course will go over all you need to know to bring your games to the next level.
Course info
Rating
(10)
Level
Intermediate
Updated
Nov 16, 2018
Duration
1h 22m
Table of contents
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Nov 16, 2018
Duration
1h 22m
Description

At the core of developing successful, long-lasting games is a thorough knowledge of user behavior and monetization. In this course, Building Games with Unity Services: Monetization & Analytics, you’ll discover the skills you need to leverage Unity Services to incorporate advertisements and track the behaviors of your players. First, you’ll learn how to efficiently structure multiple manager scripts within a single project. Next, you’ll dive into displaying ads in a sandbox environment, creating custom ad placements, and going live with your game services. Finally, you’ll use the Unity Analytics API to create custom trackable events, data funnels, and configure remote settings for easier testing. When you’re finished with this course, you'll have a foundational understanding of the Unity Monetization and Analytics services that will help you as you move forward to building your own games. Software required: Unity 2018, Visual Studio.

About the author
About the author

Harrison Ferrone is a freelance software developer, instructor, and technical editor specializing in iOS and Unity development.

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Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone. My name is Harrison Ferrone, and I'd like to welcome you to Building Games with Unity Services: Monetization and Analytics. Monetization and tracking player actions is crucial to creating profitable and engaging games that your players are going to come back to again and again. This course is a jumping-off point to using the Unity Monetization and Analytics Services, so no prior experience with either is required to get things rolling. Some of the major topics that we'll cover include configuring services, simple and rewarded ads, tracking analytic events, Unity Services Dashboard, and scalable architecture. By the end of this course, you'll know the basics of Unity's Monetization and Analytics Services and be ready to bring them into your own projects. Since this is an intermediate course, you should be familiar with the C# programming language including concepts like singletons and interfaces and the basics of the Unity Editor. The beginner-level Unity courses in our library can quickly get you up to speed if you're just starting out or need a refresher. I hope you'll join me on this journey to learn the ins and outs of Unity Services with the Building Games with Unity Services: Monetization and Analytics course, at Pluralsight.