Unit Testing for Game Development in Unity
This course will show you how to take full advantage of Unity's Test Runner. It will teach you the skills you need to be able to add unit tests to your existing Unity project.
What you'll learn
Working in a game development team can be a huge challenge, especially if your builds are constantly breaking due to a lack of quality caused by no test coverage. In this course, Unit Testing for Game Development in Unity, you’ll learn foundational knowledge and gain the ability to add unit tests to your existing Unity projects. First, you’ll explore the Unity Test Runner suite. Next, you’ll discover edit mode testing. Finally, you’ll learn how to code play mode tests. When you’re finished with this course, you’ll have the unit testing skills and unit testing knowledge required to create quality Unity games. Software required: Unity and Visual Studio.
Table of contents
- Adding Edit Mode Tests from Scratch to an Existing Unity Project 10m
- How to Use Assembly Definition Files to Add Unit Tests within a Unity Project 7m
- One Time Setups/Teardowns, Log Errors, Log Assertions, and Unit Test Ordering 5m
- Decorators Continued: Combinatorial, Pairwise, and Sequential Unit Tests 5m
- Decorators Continued: Ignore, Platform Specific Tests, Repeat, and Retry 7m
- Decorators Continued: Random, Range, Test Cases, Theories, and Assumptions 7m
- More on Sources, Time Limits, Timeouts, and Building Custom Property Attributes 5m
- How to Unit Test a Mono Behaviour in Edit Mode 7m