Description
Course info
Level
Advanced
Updated
Feb 14, 2015
Duration
3h 18m
Description

To get started, we'll first learn how to create a MARI project to work in and how to equip it with things we'll need like channels and shaders. From here we'll learn how to target geometry by selecting it and how we can begin using the Paint Brush to paint a diffuse color map for an asset. Once we've finished painting our color map, we'll move on and learn how to quickly generate a normal map as well as a specular map for our firefly. When we wrap up our firefly's textures, we'll learn how to add and begin creating a color map and normal map for another piece of geometry for our scene. To wrap this tutorial up, we'll learn how to export our maps out of MARI as well as how we can archive our MARI projects. After completing this course, you can expect to be up to speed and productive in this powerful texture painting application. Software required: MARI 2.5v2.

About the author
About the author

Eddie is a content producer for Unity as well as a seasoned shading, texturing, lighting and rendering artist. He takes pride in helping creative professionals reach their learning goals.

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Section Introduction Transcripts
Section Introduction Transcripts

Introduction and Project Overview
Hi, I'm Eddie with Digital-tutors. And welcome to this series of tutorials dedicated to getting you up and running on your first day with Mari. In this course, we'll focus on take texturing an asset from start to finish. Teaching you important tools, terms, and workflows you'll need to know in order to be successful inside Mari. To get started, we'll first learn how to create a Mari project to work. And how to equip it with things we'll need like channels and shaders. From here, we'll learn how to target geometry by selecting it. And how we can begin using the paintbrush tool to begin to paint a diffused color map for an asset. Once we finish painting our color map, we'll move on and learn how to quickly generate a normal map, as well as a specular map for our firefly. When we wrap up our fireflies textures, we'll learn how to add in and begin creating a color map and normal map for another piece of geometry from our scene. To wrap this course up, we'll learn how to export our maps out of Mari, as well as how we can archive our Mari projects. After completing this course, you can expect to be up to speed and productive in this powerful texture painting application. So let's go ahead and get started with our next lesson.