An important part of creating amazing renders in Maya is knowing how to build materials and shaders that give your geometry just the look you're after. This can quickly become overwhelming without a solid foundation in the process of building a shading network. This training will provide just that for you. We'll start off by learning what a shading network is and where in Maya we can build and manage them. We'll then begin exploring the many intricacies of shading networks beginning with viewing connections and arranging nodes, making and breaking connections, and assigning our shading networks to geometry in Maya. We'll wrap this training up by creating and applying our own custom shading network. After finishing this training, you will have a solid foundation of knowledge to build on as you begin creating your own shading networks. Software required: Maya 2015.
Eddie is the dedicated Pluralsight texturing and rendering tutor. His roots are firmly planted in a deep background in illustration and design, and Eddie lives to express himself through his art. Eddie has been with Pluralsight (and previously Digital-Tutors) for four-plus years, teaching creative artists to expand their knowledge on everything from design and illustration, to hand painting beautiful textures for their models.