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Conceptualizing 3D Horror Models in ZBrush

by Fabrizio Bortolussi

Knowing how to create scary creatures is a must in the film/game industry. You'll learn how to come up with creature ideas, sculpt/texture them, and finally shade and light them. Required software: ZBrush, Photoshop, Keyshot, Alien Skin Exposure X.

What you'll learn

Horror is one of the most popular genres in the film/game industry. If you want to learn how to create models perfect for horror movies or games, this is the course for you! This course, Conceptualizing 3D Horror Models in ZBrush, will take you from the inspiration stage to the creation of the model using Zbrush, Keyshot, Photoshop and Alien Skin Exposure X. You will learn how to take inspiration from Lovecraft, Japanese horror, and other sources to create horror models. First, you'll see some references that will help you create a concept that deserves the 'horror' label. Next, you'll get into the actual business of sculpting, texturing, and coloring your concept character. Finally, you'll give life to the concept by utilizing lighting and shading techniques in Keyshot that will give you a fantastic render. By the end of this course, you'll be more experienced with the knowledge and tools you need to create horrifying creatures for your own projects. Required software: ZBrush, Photoshop, Keyshot, Alien Skin Exposure X.

About the author

Fabrizio got his start doing commercials for Italian television doing small maquettes and modeling digitally in Maya. He then moved internationally to relocate in Tokyo. He began to work as a freelancer for Origami Digital in Hollywood. Soon film work followed, working with Neill Blomkamp at Peter Jackson’s Wingnut Films as a freelance creature designer and texture artist. He has been lead creature designer at Production IG (the famous studio that made Ghost in the Shell) based in Tokyo. Fabrizi... more

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