ZBrush FiberMesh Fundamentals

If you've ever wanted to create more believable layered Fibermesh Hair in Zbrush by working 'smart not hard', then this is the course for you!
Course info
Level
Beginner
Updated
Mar 26, 2018
Duration
1h 59m
Table of contents
Description
Course info
Level
Beginner
Updated
Mar 26, 2018
Duration
1h 59m
Description

At the core of creating believable 3D hair for your character model is a thorough knowledge of Fibermesh. In this course, Zbrush Fibermesh Fundamentals, you'll learn how to create different hairstyles for different effects to help create a personality for your character. First, you'll learn how to understand areas of focus by using polypaint to accentuate different hair patterns on the head. Next, you'll explore masking and the parameters within the Fibermesh palette to adjust the length, thickness, and even distribution of the hairs on your mesh. Finally, you'll learn to use sections of hairs across multiple subtools layered into a single cohesive hairstyle for best effect. When you're finished with this course, you'll have a foundational knowledge of Zbrush Fibermesh that will help you move forward to create believable hair, big and small, to bring your characters to life! Software required: Zbrush 4R8.

About the author
About the author

Expert 3D Artist for characters, creatures, props, vehicles, and environments using a variety of programs (Zbrush, 3DS Max, Maya, Mudbox, Photoshop, Topogun, Marvelous Designer, etc) within production pipelines for videogames, commercials, VR/AR, and film.

Section Introduction Transcripts
Section Introduction Transcripts

Course Overview
Hi everyone, my name is Stephen G. Wells, and I'm a senior 3D artist, and I'd like to welcome you to my course on ZBrush FiberMesh. We'll be taking a look, first and foremost, into areas of focus for creating effective hair on a head, and then we'll get our feet wet by using masking to help create FiberMesh eyebrows, and explore the many controls and parameters that FiberMesh offers. We'll then move on to creating facial stubble, a beard, sideburns, and even scalp hair, and we'll learn some best practices for blending hair subtools so they look like a cohesive set of hair. We'll then look to create upper body hairs, as well as the super fine hair one might find endemic to skin itself, and then finally review our progress through best preview renders for the end result. By the end of this course, you should have a thorough understanding of how best to use masking, groom brushes, and the controls built into FiberMesh, while using multiple hair subtools to blend together to effectively and efficiently create believable hair styles on any model using ZBrush FiberMesh. Before beginning this course, you should be comfortable with the basic viewport, brushes, and controls of ZBrush 4R8, and I hope you'll enjoy jumping into this ZBrush FiberMesh tutorial at Pluralsight.