Stephen Wells

Stephen Wells

PLURALSIGHT AUTHOR
I have 25 years experience as a Lead/Senior 3D Artist, Art Director, Creative Director and Outsource Manager for characters, creatures, props, vehicles, and environments within production pipelines for videogames, commercials, VR/AR, and film. Using a variety of programs (Zbrush, 3DS Max, Maya, Mudbox, Photoshop, Topogun, Marvelous Designer, etc), I create 3D assets, lay out their UVs, and texture the models while adhering to (usually) a strict polygonal count for in-engine use. I'm also a 2D artist and can create the concept art needed with which to base the 3D m

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Creative Professional

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