RenderMan has a long and proud history in the field of computer generated imagery and animation. In this course, Fundamentals of RenderMan for Maya, you'll learn how to use the latest RenderMan techniques in order to produce a realistic still life scene. First, you'll discover how to source and install RenderMan and how to use its new features. Next, you'll explore how to create surface materials and how to illuminate your work with studio proven analytic lights and getting the best quality images. Then, you'll learn some tips and tricks which will streamline your work. Finally, you'll learn how to make use of integrators, light-lister, the de-noise feature, and statistic files. By the end of this course, you'll be able to work confidently in Pixar's RenderMan for Maya, and apply your new skills to personal, college, and professional movie making. Software required: Maya 2016/2017, RenderMan 21.
A certified RenderMan trainer, Mark's career started in architecture before becoming an animator. He's contributed to 7 games with Codemasters, Freestyle, and Transmission Games. Recently he's lectured at RMIT, Victoria University and Melbourne Polytechnic. He has worked across many industries, from TV through visualisation, to Automobile Design.
Hello and welcome to pluralsight! My name is Mark Flanagan. I’m a certified RenderMan instructor with a background in Animation, Games, VFX and education.
I’m super excited to introduce you to the latest implementation of Pixar’s RenderMan for Maya.
You’ve probably heard about RenderMan before, as the most successful renderer for movies over the past 25 years. This is the first time that Pixar are giving you access to the same materials which they use in their movies.
In this course, I’ll lead you from your first steps in RenderMan, through gaining a deeper knowledge of its interface and workflows, to leveraging the best output results for our still life scene.
Along the way, we’ll be looking at topics ranging from sourcing and installing RenderMan, using its new features, creating surface materials, illuminating your work with studio proven analytic lights and getting the best quality images.
I’ll be sharing tips and tricks with you which will streamline your work, making use of integrators, lightlister, the denoise feature and statistic files.
By the end of this course you will be able to work confidently in Pixar’s RenderMan for Maya, and apply your new skills to personal, college and professional movie making.
But before you begin, you’ll need to have at least a basic understanding of Maya, which you can develop with many other excellent Pluralsight course offerings.
I hope that you will enjoy our journey of creative discovery. It’s been great fun creating this course for you!