Starting his architectural career in Ireland, he discovered a love for all things 3D and set up his own architectural visualization company. Building from there, he retrained as an animator, moving to the UK to work in the games industry, at Codemasters, on the "Colin McRae". With Freestyle Games, he contributed to "Bboy", published by Sony. Emigrating to Melbourne, he became the technical art manager at Trasmission Games with responsibilities including in-house training. Training has been his primary focus for the past six years; lecturing on 3ds Max, Maya, ZBrush, animation, VFX, and games development.
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