Garry Lewis learned 3D Compositing and editing on the Avid and Velocity systems at Fearless Eye Animation in Kansas City. He left Fearless to write a book on Maya and did contract work for his own company for the next year. He was also contacted by some old friends who set him up with a gig at Discreet demoing 3ds Max and Combustion at SIGGRAPH in Los Angeles. After that, he was hired by Sheperd’s Pie Production, where he worked as a Lead Artist on a fully CG animated feature named “Summer Camp.” Today he works as an Art Director at FATS, now MTSI. They use video game like technology and real weapons to train military and law enforcement.