Lynn is a software generalist with extensive experience in all phases and aspects of product development and technical research. Example systems he has built include: machine learning, business intelligence, image processing, extreme scalability and availability, cloud dev/sec/ops, groupware, app-servers, compilers, data replication, games, and real-time control. He has led teams including ethnographic study, product delivery, and corporate architecture initiatives. He has supervised delegates to IETF and W3C technical committees, spoken in conferences, and has written occasional articles. His primary interests are in internet technologies, solving real problems that improve humanity, and being generally creative with a computer.
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