Simple play icon Course
Skills Expanded

3ds Max 2018 Fundamentals

by Kyle Green, Justin Marshall and Joshua Kinney

This in-depth tutorial is designed to help you get a solid understanding of the core features found in 3ds Max, and help you to ease your transition into this very powerful program.

What you'll learn

3ds Max is a very powerful tool that can help you model, texture, rig, animate, and render your creations. In this course, 3ds Max 2018 Fundamentals, you'll get a high-level overview of the entire 3D pipeline and gives you the fundamental knowledge you need to start using 3ds Max for your own projects. First, you'll explore some of the vocabulary and foundational skills that you'll need in order to begin moving around and working in 3ds Max. Next, you'll move into discovering some of the modeling features found in 3ds Max, and begin building the sail ship that will be your central project for the remainder of this course. Then, you'll go through the entire process of adding textures and materials to the ship, adding animated movement, animation controls, and dynamics. Finally, you'll learn how to add lights, shadows, and output your final animated sequence. By the end of this course, you'll be at a point where you feel very comfortable working with 3ds Max. Software required: 3ds Max 2018.

Table of contents

Course Overview
1min

About the authors

Kyle was one of the first authors for Digital-Tutors, now a Pluralsight company. and has been a part of the team for over 10 years. Kyle began his career in computer graphics education as a college instructor and worked as a Digital-Tutors rendering tutor and curriculum manager since 2002. Kyle has contributed to many of the most popular projects and helped the Digital-Tutors team win awards throughout the company's history. Kyle has had the honor of having his art exhibited at the New York ... more

Justin thrives as a lead modeling author at Pluralsight. Growing up, Justin found a deep interest for the computer graphics industry after watching movies like Jurassic Park, Toy Story, and The Abyss. His ambition would lead him to work at Sony Imageworks in Los Angeles on movies like Monster House and Surf's Up. Justin has also had numerous articles, tutorials, and images published in 3D World and 3D Artist. As an author, Justin enjoys collaborating with fellow authors, especially on project... more

Joshua is a devoted games author at Pluralsight. For years Joshua has been a key author behind Digital-Tutors' (now a Pluralsight company) popular game engine training. As a kid, he had a passion for playing video games, which eventually developed into a fascination with the process of game creation. The question of "How'd they do that?" led Joshua on a quest to learn to make these games himself. Ever since then, Joshua has devoted his life to creating games, as well as teaching others to build ... more

Ready to upskill? Get started