Exploring 3ds Max Topology Tools

This course will teach you the difference between movie topology and game topology. You'll take a look into the Graphite modeling tools of 3ds Max. Software required: 3ds Max 2017.
Course info
Rating
(10)
Level
Intermediate
Updated
Jun 2, 2017
Duration
3h 2m
Table of contents
Course Overview
Understanding the Different Types of Topology for Production
Exploring 3ds Max's Graphite Modeling Tools
Exploring Graphite Freeform Tools
Creating LODs on a Rigged Model
Working with Splines
Description
Course info
Rating
(10)
Level
Intermediate
Updated
Jun 2, 2017
Duration
3h 2m
Description

Have you ever had problems understanding the topology inside 3ds Max? If so, this is the perfect course for you. In this course, Exploring 3ds Max Topology Tools, you'll learn the basics of topology and how to work properly with it to accomplish your goals. First, you'll explore the difference between topology in movies and video games. Next, you'll discover the topology tools in the graphite modeling tools panel and create LOD's for an already rigged character. Finally, you'll create a vase using the splines inside 3ds Max as well as turn spline text into qualified geometry that can be modified and sculpted in other sculpting packages. When you're finished with this 3ds Max 2017 course, you'll not only have better understanding how topology works inside 3ds Max, but also how to work with rigged models and how to solve problems you can encounter while doing it. Software required: 3ds Max 2017.

About the author
About the author

Valentin Yovchev have worked as a 3d visualizer, and created two character models of creatures and robots for the game industry.

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