Expanded Library

Exploring 3ds Max Topology Tools

by Valentin Yovchev

This course will teach you the difference between movie topology and game topology. You'll take a look into the Graphite modeling tools of 3ds Max. Software required: 3ds Max 2017.

What you'll learn

Have you ever had problems understanding the topology inside 3ds Max? If so, this is the perfect course for you. In this course, Exploring 3ds Max Topology Tools, you'll learn the basics of topology and how to work properly with it to accomplish your goals. First, you'll explore the difference between topology in movies and video games. Next, you'll discover the topology tools in the graphite modeling tools panel and create LOD's for an already rigged character. Finally, you'll create a vase using the splines inside 3ds Max as well as turn spline text into qualified geometry that can be modified and sculpted in other sculpting packages. When you're finished with this 3ds Max 2017 course, you'll not only have better understanding how topology works inside 3ds Max, but also how to work with rigged models and how to solve problems you can encounter while doing it. Software required: 3ds Max 2017.

Table of contents

Course Overview
Understanding the Different Types of Topology for Production

About the author

Valentin Yovchev have worked as a 3d visualizer, and created two character models of creatures and robots for the game industry. As well as doing 3d concepts as a freelancer. He has worked on different game projects mostly as a freelancer and has also made prototypes for toys. Currently he is working as a 3d generalist/character artist at Kitmaker Entertainment.

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