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Utilizing Advanced Shading Techniques Using V-Ray in Maya

by Miguel Delosrios

In this series of V-Ray and Maya tutorials, we'll examine step by step how V-Ray shaders work and how we can modify and stack them to create realistic materials. Software required: Maya 2014, V-Ray 2.40, NUKE 7.

What you'll learn

In this series of V-Ray and Maya tutorials, we'll examine step by step how V-Ray shaders work and how we can modify and stack them to create realistic materials. We'll cover BRDFs, reflectance curves, and the layering of different components to create complex materials. We'll also look at creating many different types of shaders, such as metallic paint, ice cubes, and various insect textures for our snail asset. You'll gain a good overall understanding of some of the more expert features of the V-Ray shading tools. By the end of this V-Ray and Maya training, you'll have a deeper understanding of advanced shading techniques using V-Ray in Maya. Software required: Maya 2014, V-Ray 2.40, NUKE 7.

About the author

Miguel de los Rios is a 3D lighting artist and digital compositor currently based in Spain. A fine arts student with graduate studies in digital art, Miguel has been working in the animation and VFX industry over the past 8 years. He started as a generalist in the 3D world, quickly moving into lighting and rendering, which eventually led him to take over compositing tasks. Ever since, he has done work for clients like Disney Channel Europe, Disney World, Cartoon Network; brands like Coca Cola, S... more

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