Course info
Feb 2, 2015
3h 22m

In this series of V-Ray and Maya tutorials, we'll examine step by step how V-Ray shaders work and how we can modify and stack them to create realistic materials. We'll cover BRDFs, reflectance curves, and the layering of different components to create complex materials. We'll also look at creating many different types of shaders, such as metallic paint, ice cubes, and various insect textures for our snail asset. You'll gain a good overall understanding of some of the more expert features of the V-Ray shading tools. By the end of this V-Ray and Maya training, you'll have a deeper understanding of advanced shading techniques using V-Ray in Maya. Software required: Maya 2014, V-Ray 2.40, NUKE 7.

About the author
About the author

Miguel de los Rios is a 3D lighting artist and digital compositor currently based in Spain.

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